threejs-choose-skills

threejs-choose-skills is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 46 tokens per session (2,553 once invoked), scanned A, original, ISC.

A coordinator that selects the smallest causal set of Three.js WebGPU and TSL skills for work spanning multiple systems. It works from the installed package and initialized renderer, then defines contracts, resource ownership, performance checks, and verification.

In plain words
What is it for?
Use it to route complex Three.js r185 WebGPU work, decide which skills are active or deferred, record gaps and handoffs, and set measurable output and verification requirements.
Why use it?
It reduces conflicting guidance when a rendering request involves several effects, shared passes, or backend and performance constraints.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to route complex Three.js r185 WebGPU work, decide which skills are active or deferred, record gaps and handoffs, and set measurable output and verification requirements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-choose-skills
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-choose-skills

README.md
[![agentmods](https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills/github.svg)](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills)
Your own site
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-choose-skills

Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-choose-skills.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,553 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.02553
Opus 5 $0.00023 $0.01277
Sonnet 5 $0.00009 $0.00511
Haiku 4.5 $0.00005 $0.00255

Measured 12d ago against content hash 4d5e01a16f8b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-choose-skills scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-choose-skills/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Route Three.js WebGPU/TSL Work

Route for Three.js r185 with WebGPURenderer from three/webgpu, TSL from three/tsl, and node materials. The installed package and initialized renderer are the source of truth for APIs, backend, attachment limits, and timing support.

Route in four steps

1. Fix the contract

Record the installed revision and initialized backend. Then state:

  • the primary observable and whether its contract is metric, identity, physically plausible, or perceptual;
  • the authoritative input, units, coordinate frame, scale, topology, time behavior, target views, and interaction;
  • each applicable deployment target and checkable bound for error, latency, frame time, and peak live memory;
  • the reproducible seed, input trace, or camera path required by any comparison or replay.

Treat missing authoritative inputs as explicit gaps. Canonical claims require an initialized WebGPU backend. Route compatibility teaching only when the user explicitly asks how to apply a fallback.

When the route claims frame time, latency, peak live memory, adaptive quality, or sustained performance, read composed-route-performance.md before freezing those bounds.

Complete when: the requested result, source of truth, and every applicable target and acceptance bound are explicit and mutually consistent.

2. Select causal owners

Find the earliest missing cause: data/topology, geometry, field, material, illumination, transport volume, motion, camera/projection, or image transform. When more than one viable mechanism remains, compare the least-complex candidates and name the evidence that rejects each losing candidate. Assign one primary owner to the earliest missing cause, then add only skills that own a requested cause, required input, or verification method.

When LOD, tessellation, impostors, field bands, or simulation extent depend on screen error, read projected-error-contract.md before choosing the representation.

Read the full file on GitHub · 180 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 180 lines · 46 tokens per session scan A 4d5e01a16f8b

Subscribe to this mod's changes

threejs-choose-skills is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 46 tokens to every session and 2,553 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.