threejs-compatibility-fallbacks

threejs-compatibility-fallbacks is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 49 tokens per session (1,132 once invoked), scanned A, original, ISC.

A set of rules for providing backup behavior when a Three.js application cannot use WebGPU, a newer way to run graphics on the computer's graphics processor.

In plain words
What is it for?
Use it to decide and document compatibility behavior after a non-WebGPU backend has been initialized and verified.
Why use it?
It keeps the main WebGPU implementation unchanged and makes any loss in visual quality, interaction, performance, or other behavior explicit.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to decide and document compatibility behavior after a non-WebGPU backend has been initialized and verified.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-compatibility-fallbacks
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-compatibility-fallbacks

README.md
[![agentmods](https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks/github.svg)](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks)
Your own site
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-compatibility-fallbacks

Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-compatibility-fallbacks.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,132 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.01132
Opus 5 $0.00024 $0.00566
Sonnet 5 $0.00010 $0.00226
Haiku 4.5 $0.00005 $0.00113

Measured 11d ago against content hash 994261c1bd2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-compatibility-fallbacks scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-compatibility-fallbacks/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Compatibility Fallbacks

Treat fallback as an explicitly authorized product branch. Canonical WebGPU/TSL work and native WebGPU quality tuning remain with their owning skills.

1. Activate the branch

Record all of the following before selecting an implementation:

  • the user's explicit request for unavailable-WebGPU fallback;
  • proof from an initialized WebGPURenderer that renderer.backend.isWebGPUBackend !== true on the named target;
  • the canonical owner and exact feature;
  • the accepted scope of visual, physical, temporal, interaction, performance, and maintenance loss;
  • the compatibility branch's maintenance owner.

Backend truth is available only after await renderer.init(). When WebGPU initializes, return to the canonical owner. When the explicit request is absent, report the unavailable-WebGPU blocker from the canonical path. Dispose the capability-probe renderer before constructing a separate compatibility renderer.

This step is complete when the five activation facts are recorded and the canonical implementation remains unchanged.

2. Classify canonical behavior

List the canonical feature's geometric, radiometric, color, temporal, interaction, state-ownership, and lifecycle invariants. Classify each one:

  • preserved: the same quantity and proof still apply;
  • weakened: keep the quantity, name the changed error, support, cadence, staleness, or envelope, and freeze a new gate;
  • removed: mark the capability unsupported and remove dependent claims.

At a cross-system boundary, preservation means retaining the same units, frames/origin, time interval and sample phase, owner, producer/consumer version, support/filter, validity/staleness/error, rate-versus-integrated semantics, one-way or two-way reaction scope, stable identity, immutable previous/current presentation state, reset behavior, and GPU completion dependency. An approximation with different semantics is weakened or removed. Keep steady-frame GPU-to-CPU readback outside frame-critical paths.

Read the full file on GitHub · 118 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 118 lines · 49 tokens per session scan A 994261c1bd2d

Subscribe to this mod's changes

threejs-compatibility-fallbacks is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 49 tokens to every session and 1,132 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

inspecting-hermes-desktop-dom

Read the live Hermes desktop DOM/CSS over CDP.

NousResearch/hermes-agent · 20 tokens

copilotkit-debug

Use when diagnosing CopilotKit issues -- runtime connectivity failures, agent not responding, streaming errors, tool execution problems, transcription failures, version mismatches, and AG-UI event tracing.

CopilotKit/CopilotKit · 42 tokens

copilotkit-agui

Use when building custom agent backends, implementing the AG-UI protocol, debugging streaming issues, or understanding how agents communicate with frontends. Covers event types, SSE transport, AbstractAgent/HttpAgent patterns, state synchronization, tool calls, and human-in-the-loop flows.

CopilotKit/CopilotKit · 61 tokens

inspector-workbench

Runs Inspector UI work on the standalone Threads state lab so the agent can see the overlay. Use when a CopilotKit employee asks an agent to fix, polish, add, or debug Inspector UI, chrome, panes, overlay actions, launcher, Home, Threads, Playground, Memory, or any visual behavior in @copilotkit/web-inspector. Don't…

CopilotKit/CopilotKit · 112 tokens

hecate-ui

Use when working on the Hecate operator UI in ui/. Keeps frontend work aligned with Hecate's operator-console workflows, runtime-debugging focus, and React/Vite stack.

hecatehq/hecate · 43 tokens

axiom-auto-layout-debugging

Use when encountering "Unable to simultaneously satisfy constraints" errors, constraint conflicts, ambiguous layout warnings, or views positioned incorrectly - systematic debugging workflow for Auto Layout issues in iOS.

ComeOnOliver/skillshub · 41 tokens