threejs-debugging

threejs-debugging is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 61 tokens per session (1,324 once invoked), scanned A, original, ISC.

A debugging guide for Three.js applications using WebGPU, a browser graphics system, and TSL, Three.js's shader language. It helps investigate rendering, runtime, asset, API, and version problems.

In plain words
What is it for?
Use it to diagnose concrete Three.js failures, compare versions, choose a fix or temporary workaround, and prepare an upstream issue report.
Why use it?
It provides a repeatable way to reproduce a failure, identify the first broken expectation, and distinguish an application bug from an upstream Three.js issue.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to diagnose concrete Three.js failures, compare versions, choose a fix or temporary workaround, and prepare an upstream issue report.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-debugging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-debugging
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-debugging/github.svg)](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-debugging)
Your own site
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-debugging"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-debugging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-debugging

Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-debugging"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-debugging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,324 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.01324
Opus 5 $0.00030 $0.00662
Sonnet 5 $0.00012 $0.00265
Haiku 4.5 $0.00006 $0.00132

Measured 8d ago against content hash 6581e49fdb2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-debugging/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Three.js Debugging

Reproduce first. Treat installed source and official history as evidence, not as background trivia. A domain skill defines the intended mechanism; $threejs-visual-validation supplies formal image, timing, resource, or regression proof when the diagnosis needs it.

Keep one case record with the symptom, expected behavior, exact environment, minimal reproduction, first failed contract, local evidence, upstream candidates, constant version matrix, conclusion, action, and limits. Record unknown values as unknown.

1. Reproduce the exact environment

Record every environment fact that can affect the failure: resolved package version, runtime THREE.REVISION, lockfile resolution, import entrypoints, browser/OS, seed, asset revisions, and exact command or interaction. For a rendering or backend claim, also record renderer class, initialized backend, GPU, and relevant capabilities. Build the smallest deterministic reproduction that still fails.

A conclusion about the canonical WebGPU path requires an initialized WebGPURenderer with renderer.backend.isWebGPUBackend === true. Otherwise record that claim's blocker; reach $threejs-compatibility-fallbacks only when the user explicitly requests that branch. Do not impose a renderer or backend gate on a non-rendering API, export, asset, or version conclusion.

This step is complete when the relevant environment truth is recorded, the reproduction fails repeatedly under that environment, and another run can distinguish reproduced from not reproduced.

2. Name the violated contract and first failure

Separate API semantics, numerical invariants, render-state invariants, resource transitions, and visual expectations. Identify the earliest failing assertion, frame, pass, draw, dispatch, resource transition, or diagnostic—not merely the final symptom.

This step is complete when one observable boundary divides the last known-good state from the first bad state.

3. Minimize without replacing the mechanism

Read the full file on GitHub · 139 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 139 lines · 61 tokens per session scan A 6581e49fdb2c

Subscribe to this mod's changes

threejs-debugging is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 61 tokens to every session and 1,324 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.