threejs-particles-trails-and-effects

threejs-particles-trails-and-effects is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 64 tokens per session (1,997 once invoked), scanned A, original, ISC.

A Three.js WebGPU/TSL guide for particles, trails, ribbons, wakes, debris, and similar visual effects. It focuses first on choosing how each effect is represented and how its GPU data moves through the scene.

In plain words
What is it for?
Use it to plan analytic or recurring particle motion, GPU particle pools, history trails, flow-following shells and wakes, dissolving debris, and HDR or depth integration.
Why use it?
It prevents unclear ownership, stale data, mismatched coordinate systems, and unsafe handoffs between effects such as collisions, weather, and post-processing.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it to plan analytic or recurring particle motion, GPU particle pools, history trails, flow-following shells and wakes, dissolving debris, and HDR or depth integration.

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Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-particles-trails-and-effects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-particles-trails-and-effects
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-particles-trails-and-effects

README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-particles-trails-and-effects"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-particles-trails-and-effects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,997 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01997
Opus 5 $0.00032 $0.00999
Sonnet 5 $0.00013 $0.00399
Haiku 4.5 $0.00006 $0.00200

Measured 12d ago against content hash a4a643bad061, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

threejs-particles-trails-and-effects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/trail-ring-oracle.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-particles-trails-and-effects/SKILL.md · 180 lines

How it starts

The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Representation-First Particles, Trails, and Effects

Own GPU-resident object- and world-space effects: spawn, motion, lifetime, compaction, draw representation, depth/blend behavior, and scene-linear HDR emission. Route viewport history to $threejs-dynamic-surface-effects, weather accumulation to $threejs-rain-snow-and-wet-surfaces, authored event motion to $threejs-procedural-motion-systems, and shared post ownership to $threejs-image-pipeline or $threejs-bloom.

When an effect consumes collision, forcing, or exchange owned by another system, close this local handoff before step 1:

  • name the quantity and units, producer frame/origin, transform revision, and origin generation;
  • name the half-open source interval, cadence, sample phase, immutable producer version, and permitted pool consumer;
  • declare support/filter, validity, staleness, error, and missing/overflow policy;
  • mark one-way reads or name the two-way source/reaction owners, application order, and applied state version;
  • bind the GPU resource generation, producing and consuming passes, completion dependency, and reset on discontinuity, rebase, or generation change while keeping the steady frame readback-free.

The source owner retains authority; the pool consumes immutable publications. Invoke $threejs-choose-skills when the route needs additional system owners. Then read coupled inputs for effect-specific ownership and degradation rules.

Process

1. Define the observable and its owners

Write one effect contract containing:

  • the event interval, deterministic seed, effect class, transform, and flow/impact direction;
  • the coordinate frame, distance/time units, lifetime clock, and seek/reset behavior;
  • the visible roles: silhouette, motion, illumination, residue, or occlusion;
  • the depth-test, depth-write, blend/order, HDR signal, and final-output owner;
  • any external producer and whether the pool is presentation-only or backed by a separately owned physical body.

Read the full file on GitHub · 180 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 180 lines · 64 tokens per session scan A a4a643bad061

Subscribe to this mod's changes

threejs-particles-trails-and-effects is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 64 tokens to every session and 1,997 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.