threejs-procedural-motion-systems

threejs-procedural-motion-systems is a skill for Codex from linegel/threejs-complete-set-of-skill. It costs 65 tokens per session (2,058 once invoked), scanned A, original, ISC.

A set of instructions for building deterministic motion systems in Three.js, a JavaScript 3D graphics library. Motion is based on defined state such as position, velocity, timing, and events rather than being controlled only by displayed transforms.

In plain words
What is it for?
Use it for launches, staged movement, seekable timelines, fixed-step motion, following, GPU-based instances, docking, reparenting, and environment-driven actors.
Why use it?
It helps prevent conflicting animation systems, inconsistent movement at different frame rates, and unclear handoffs between simulations and moving objects.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: $skill-name invocation.

Good fit Use it for launches, staged movement, seekable timelines, fixed-step motion, following, GPU-based instances, docking, reparenting, and environment-driven actors.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add linegel/threejs-complete-set-of-skill --skill threejs-procedural-motion-systems
Clone the repo
git clone --depth 1 https://github.com/linegel/threejs-complete-set-of-skill

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-procedural-motion-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems/github.svg)](https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems)
Your own site
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for threejs-procedural-motion-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems"><img src="https://agentmods.dev/badge/skills/linegel/threejs-complete-set-of-skill/threejs-procedural-motion-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,058 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.02058
Opus 5 $0.00032 $0.01029
Sonnet 5 $0.00013 $0.00412
Haiku 4.5 $0.00006 $0.00206

Measured 11d ago against content hash b6654f9c2c30, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

threejs-procedural-motion-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/threejs-procedural-motion-systems/SKILL.md · 176 lines

How it starts

The opening of the file, as written. The whole thing — 176 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Procedural Motion Systems

Semantic state is the source of truth; transforms are its presentation. Keep one writer for each position, orientation, velocity, phase, and event channel.

Process

1. Declare state and its writer

Name the observable motion, SI units, coordinate frame, stable actor identity, initial state, phase/event state, and duration contract: finite with a terminal pose plus velocity/hand-off rule, periodic with a wrap rule, or open-ended with a stop/reset policy. Assign one writer to every animated channel; clips, procedural roots, instance storage, camera rigs, and external solvers may own different channels only through an explicit layering order.

When another simulation supplies or reacts to motion, declare:

  • exchanged quantities, units, frame/origin, state owner, producer, consumers, version, and publication order;
  • timestamp or half-open interval, cadence, sample phase, interpolation or extrapolation, and discontinuity behavior;
  • support/filter, validity, staleness, error bound, and missing-value behavior;
  • rate versus interval-integrated semantics and one-way or two-way reaction ownership and order;
  • GPU producer/consumer passes, resource generation, queue order, and actual completion evidence;
  • immutable previous/current committed samples, stable identity, and reset, reuse, retirement, and disposal rules.

Keep frame-critical state on its owning device; schedule diagnostic readback asynchronously outside state advance and presentation.

Complete when: every animated channel has exactly one writer, one frame and unit convention, one stable identity, and a defined initial state plus finite, periodic, or open-ended duration contract; every cross-system boundary closes every applicable declaration above.

2. Choose the time model and representation

Choose by state dependence first, then actor count:

Motion Time model Representation
Seekable authored transform closed form at authoritative seconds Object3D for a few actors; vertex TSL for many
Phased authored sequence closed form plus discrete event state phase-local time and a replayable event log
Spring, constraint, collision, or other recurrent state fixed step with previous/current state CPU arrays or GPU storage selected by measured crossover
Perceptual follow dt-correct exponential response render-time state, explicitly non-physical

Read the full file on GitHub · 176 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 176 lines · 65 tokens per session scan A b6654f9c2c30

Subscribe to this mod's changes

threejs-procedural-motion-systems is a skill published in the GitHub repository linegel/threejs-complete-set-of-skill (6 stars, last pushed 1mo ago), licensed ISC. It adds 65 tokens to every session and 2,058 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories