linegel/threejs-complete-set-of-skill

25 expert agent skills for ambitious Three.js WebGPU/TSL scenes — procedural oceans, clouds, planets, water optics, image pipelines, and screenshot-backed visual validation. For Claude Code, Codex, Cursor, and any skill-aware agent.

This repository also configures its own agents. See what threejs-complete-set-of-skill tells them →

6Stars on the repository
30Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
ISCLicence, which decides whether bodies are shown

linegel/threejs-complete-set-of-skill

Skill Codex

Synthesize broad-band offshore seas with spectral FFT cascades in Three.js WebGPU/TSL. Use for homogeneous directional wind sea or swell, transported foam history, bounded CPU surface queries, or offshore forcing of a separate coastal model.

not rated 6 1mo ago A 54 tokens original ISC

linegel/threejs-complete-set-of-skill

Skill Codex

Validate Three.js WebGPU/TSL implementations against falsifiable claims. Use for visual or mechanism correctness, temporal behavior, target performance or GPU attribution, resource ownership, and lifecycle stability.

not rated 6 1mo ago A 43 tokens original ISC

linegel/threejs-complete-set-of-skill

Skill Codex

Build volumetric clouds in Three.js WebGPU/TSL. Use for weather-shaped density, bounded cloud raymarching, cloud optical-depth shadows, cloud-specific temporal reconstruction, or causal cloud precipitation emission.

not rated 6 1mo ago A 49 tokens original ISC

linegel/threejs-complete-set-of-skill

Skill Codex

Solve bounded and coastal water in Three.js WebGPU/TSL. Use for parametric waves, local heightfields, bathymetric wave transport, wet/dry shallow water, two-way body coupling, external free-surface presentation, or water optics and offshore handoffs.

not rated 6 1mo ago A 61 tokens original ISC

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