Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add livlign/claude-skills --skill repo-visualsgit clone --depth 1 https://github.com/livlign/claude-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/livlign/claude-skills/repo-visuals)<a href="https://agentmods.dev/skills/livlign/claude-skills/repo-visuals"><img src="https://agentmods.dev/badge/skills/livlign/claude-skills/repo-visuals/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/livlign/claude-skills/repo-visuals"><img src="https://agentmods.dev/badge/skills/livlign/claude-skills/repo-visuals.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 2 findings, up to medium
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- medium Excessive Agency · line 573 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
- medium Excessive Agency · line 100 Skill enables autonomous high-impact decisions without human-in-the-loop verification. Critical operations (destructive commands, financial transactions, data deletion) should require explicit user confirmation.Fix: Add human-in-the-loop confirmation for destructive, irreversible, or high-impact operations. Never auto-execute commands that modify files, send data, or alter system state.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00112 | $0.14143 |
| Opus 5 | $0.00056 | $0.07072 |
| Sonnet 5 | $0.00022 | $0.02829 |
| Haiku 4.5 | $0.00011 | $0.01414 |
Grade A, and why
repo-visuals scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
- **Brand logo — find it, don't invent it.** Look in this order, stop at the first hit: (1) repo files: `public/`, `assets/`, `.github/`, `docs/` for `logo.*`, `favicon.*`, `icon.*`, `brand.*`; (2) README `<img>` / `srcs How it starts
The opening of the file, as written. The whole thing — 580 lines — stays where its author put it; the contents beside it link to each section on GitHub.
repo-visuals
Turn a repo (GitHub URL, local folder, or free-text brief) into a hero visual that a viewer sees at the top of the README and instantly understands what this project does and why it's interesting. The hero may be an animated GIF, a static PNG, or an animated SVG — the skill recommends one based on the repo's identity, the user picks.
The skill's quality comes from the discovery dialog, not from templates. Every hero is bespoke.
Phases
- Discovery — pick operating mode (Auto / Semi-auto / Manual, §1.1a), scan the repo, summarize findings, recommend a format (animated vs static), ask about vibe/audience/hero moment, propose 2–3 scenarios, converge on a brief. Then Gate A — brief vs README (§1.8): narrow repo-context check on the brief before any pixels exist. The mode controls how many of these the user answers vs. Claude decides silently — it does not skip any of the craft checks.
- Build — write HTML/CSS/JS for the chosen scenario. For static, design one decisive frame; for animated, a loop. No storyboard step. Then Gate B — rendered HTML vs README (§2.6): sample keyframes from the HTML, check what's on screen against the repo's own positioning, allow 1 auto-iteration if it fails. Both gates are deliberately narrow — only repo-context fidelity, not aesthetics or craft.
- Preview & iterate — open the HTML in the user's default browser, iterate in text until the user says ship.
- Export — animated GIF → Puppeteer screencast + ffmpeg palette pipeline. Static PNG → Puppeteer
page.screenshot(withdeviceScaleFactor: 2for retina crispness). Animated SVG → author the SVG directly (CSS@keyframesor SMIL<animate>inside the file); no rasterization step — the source is the artifact. - Output — place the hero in the target repo; optionally open a PR that embeds it in the README.
Dev mode (author-only): Phase 6 — Evaluate exists but only runs in dev mode. Dev mode is for the skill's author iterating on the skill itself; it collects scorecard data and writes run logs under ./evaluations/ in the user's current working directory. Enable it only when the user explicitly says "dev mode" (or sets REPO_VISUALS_DEV=1). In every normal run — including Manual, Semi-auto, and Auto — the skill ends after Phase 5. Do not mention Phase 6 to end users.
What ships with it
17 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- craft/evaluate.md 10 KB
- craft/export.md 7.4 KB
- craft/headlines.md 5.5 KB
- craft/redesign.md 4.0 KB
- craft/reference-gallery.md 10 KB
- craft/rules.md 11 KB
- craft/ship.md 9.7 KB
- craft/snippets/operating-mode-question.md 1.7 KB
- craft/svg-animation.md 8.2 KB
- craft/templates/ast-graph-v1.html 58 KB
- craft/templates/ast-graph-v2.html 58 KB
- craft/templates/everything-claude-code.html 13 KB
- craft/templates/htmlhint-v3c.html 9.4 KB
- RATIONALE.md 3.2 KB
- scripts/capture.js 3.9 KB runs code
- scripts/evaluate.js 6.8 KB runs code
- scripts/screenshot.js 1.9 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 580 lines · 112 tokens per session scan A 332b6e18d3db
repo-visuals is a skill published in the GitHub repository livlign/claude-skills (19 stars, last pushed 1mo ago), licensed MIT. It adds 112 tokens to every session and 14,143 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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