Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add lj22503/diaolong-skill --skill narrative-product-launchgit clone --depth 1 https://github.com/lj22503/diaolong-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lj22503/diaolong-skill/narrative-product-launch)<a href="https://agentmods.dev/skills/lj22503/diaolong-skill/narrative-product-launch"><img src="https://agentmods.dev/badge/skills/lj22503/diaolong-skill/narrative-product-launch/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/lj22503/diaolong-skill/narrative-product-launch"><img src="https://agentmods.dev/badge/skills/lj22503/diaolong-skill/narrative-product-launch.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00081 | $0.02207 |
| Opus 5 | $0.00041 | $0.01104 |
| Sonnet 5 | $0.00016 | $0.00441 |
| Haiku 4.5 | $0.00008 | $0.00221 |
Grade A, and why
dragoncraft-launch scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
77% identical to dragoncraft-art — 159 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.
雕龙·首发 (DragonCraft Launch)
描述:产品发布预热叙事教练。内嵌叙事元系统,帮助用户把产品卖点/发布节奏/目标用户变成有逻辑、有冲突、有认知、有价值的产品发布预热叙事。
🎯 功能
输入字段(四层素材)
- 产品名称/核心卖点:
- 发布日/预热期长度:
- 目标用户(画像/兴趣/痛点):
- 希望用户最终产生的认知(一句话):
输入校验规则
- 必填字段:4 个输入字段全部必填,缺任何一项需提示用户补充
- 长度限制:每个字段 20-500 字,过短需追问细节,过长需提炼核心
- 格式要求:用户输入为自然语言,AI 自动解析为结构化素材
- 受众画像(可选):提供时用于调整叙事角度和语言风格
- 叙事人格(可选):不填时根据素材特征自动推荐(ENTP/ENFP/ENFJ)
- 校验失败处理:字段缺失 → AI 必须主动追问缺失字段,直到 4 个字段全部提供;长度不足 → 追问细节;格式错误 → 引导正确格式
结构
核心谜底提炼 → 碎片化拆解 → 顿悟点设计 → 探索指引方案 → 奖励机制 → 执行排期表
输出
- 碎片地图(5-10 个碎片,含触点/解锁条件/依存关系)
- 顿悟时刻脚本(用户完成拼合时的触发文案/动效)
- 探索指引(用户如何一步步发现,含官方提示力度建议)
- 奖励机制(即时奖励/终极奖励)
- 执行排期表(按时间线排列)
🔗 依赖关系
本 Skill 依赖以下元 Skill 模块:
| 依赖模块 | 来源 Skill | 用途 |
|---|---|---|
| 八刀评估 | narrative-meta | 质量打分 |
| 去 AI化检测 | narrative-meta | 7 条规则检测 |
| 伦理审查 | narrative-meta | 三条原则检查 |
| 人格映射 | narrative-meta | MBTI 叙事人格推荐 |
| 记忆管理 | narrative-meta | 存储/检索用户历史叙事 |
调用方式:通过 narrative-workflow 编排调用,或直接调用 narrative-meta 对应模块。
⚠️ 常见错误
- 写成产品说明书:只罗列功能和参数,没有故事和悬念,缺乏吸引力
- 写成广告文案:只有卖点,没有碎片化和探索过程,缺乏参与感
- 只讲成功:没有失败和试错过程,像机器人写的
- 产品过度完美:没有局限性和适用边界,用户不信任
- 空喊口号:没有具体的碎片设计和执行排期
🧪 使用示例
示例1:碎片地图
用户输入:
产品名称/核心卖点:TWS 耳机,主打"超长续航 + 骨传导通话降噪"
发布日/预热期长度:30 天后
目标用户:25-35 岁职场人,经常通勤,需要清晰通话
希望用户最终产生的认知:这副耳机能陪我跑完马拉松,还能清楚接电话。
AI输出:
【人格推荐】ENTP
理由:素材特征为颠覆性创新、解谜导向、互动设计,ENTP叙事风格最适合。
【核心谜底提炼】
最终用户应自己发现的真相:**"这副耳机续航 12 小时,通话降噪让风声人声分离。"**
【碎片化拆解】(10 个碎片)
| 碎片编号 | 名称 | 内容 | 触点 | 解锁条件 | 依存关系 |
|---------|------|------|------|----------|----------|
| F01 | 倒计时 | 官网首页倒计时,数字不是数字,是"剩余听歌 X 首" | 官网 | 首次访问 | 无 |
| F02 | 马拉松 | 官方微博发布"马拉松路线图",中途有个小点标注"通话清晰区" | 微博 | 发布后第 3 天 | 无 |
| F03 | 客服彩蛋 | 用户问"续航多久",回复"听满 7 部指环王" | 客服 | 主动咨询 | 无 |
| F04 | 隐藏动效 | 产品详情页隐藏彩蛋:鼠标滑过耳机图,出现"风太大?我不怕"动效 | 官网 | 浏览详情页 | 无 |
| F05 | 跑步视频 | 抖音放出 15 秒视频:人在跑步机上,边跑边打电话,对方听不到风声 | 抖音 | 发布后第 7 天 | 无 |
| F06 | 用户证言 | "我跑完半马,电话那头说:你那边风很大吗?我说:没有啊。" | 小红书 | 发布后第 10 天 | 需要 F05 |
| F07 | 技术揭秘 | 骨传导通话降噪原理动画(30 秒) | B 站 | 发布后第 14 天 | 无 |
| F08 | 倒计时故事 | 发布前 3 天,每天发布一个"通勤故事"短视频 | 短视频平台 | 发布前 3 天 | 无 |
| F09 | 碎片收集进度条 | 小程序上线"碎片收集"功能,每发现一个碎片点亮一枚图标 | 小程序 | 发布后第 7 天 | 无 |
| F10 | 终极顿悟卡片 | 集齐 9 个碎片后,小程序解锁动画卡:"你发现了——它能陪你跑完马拉松,还能清楚接电话。" | 小程序 | 集齐前 9 个碎片 | 需要所有其他碎片 |
【顿悟时刻脚本】
- 触发条件:用户集齐 9 个碎片(F01-F09)
- 仪式感:屏幕飘落碎片,逐渐拼成耳机轮廓,同时播放一段 15 秒的温暖背景音乐
- 可分享物料:自动生成一张个人海报,文案为"我发现了耳机的秘密:[用户输入的通勤故事]"
【探索指引方案】
- 指引强度:中指引
- 官方提示:小程序内设"侦探笔记"板块,前三个碎片用问号图标
【奖励机制】
- 即时奖励:每发现一个碎片,小程序点亮一枚徽章
- 终极奖励:集齐 9 个碎片可生成一张 9 折优惠券
【执行排期表】
- 第 1-7 天:上线 F01、F02、F04(官网 + 微博基础碎片)
- 第 8-14 天:上线 F03、F06(客服彩蛋 + 用户证言)
- 第 15-21 天:上线 F05、F07、F09(跑步视频、技术揭秘、进度条)
- 第 22-28 天(发布前):上线 F08(倒计时故事)、F10(终极顿悟)
- 第 29 天后:保持所有碎片在线,但不主动提示,作为长期彩蛋
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 140 lines · 0 tokens per session scan A 411d2856aa03
dragoncraft-launch is a skill published in the GitHub repository lj22503/diaolong-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 81 tokens to every session and 2,207 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 77% identical to dragoncraft-art, differing in 159 lines, and is treated as a copy.
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