Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Logiiiii/unity-agent-skills --skill jahro-productiongit clone --depth 1 https://github.com/Logiiiii/unity-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-production)<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-production"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-production/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/logiiiii/unity-agent-skills/jahro-production"><img src="https://agentmods.dev/badge/skills/logiiiii/unity-agent-skills/jahro-production.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.01470 |
| Opus 5 | $0.00027 | $0.00735 |
| Sonnet 5 | $0.00011 | $0.00294 |
| Haiku 4.5 | $0.00005 | $0.00147 |
Grade A, and why
jahro-production scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to jahro-production — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Jahro Production Readiness
Help users configure Jahro for safe production deployment so debugging tools never leak into release builds.
Three-Tier Disable Mechanism
Jahro evaluates these conditions at startup in priority order:
1. JAHRO_DISABLE defined? → Disabled (highest priority)
2. Auto-disable ON + Release build? → Disabled
3. Enable Jahro switch → Uses switch value (lowest priority)
Tier 1: JAHRO_DISABLE Preprocessor Define
What: Compile-time disable. When defined, Jahro exits at initialization regardless of all other settings.
How to set:
- Open Edit → Project Settings → Player
- Under Other Settings → Scripting Define Symbols
- Add
JAHRO_DISABLE(semicolon-separated if other defines exist:MY_DEFINE;JAHRO_DISABLE)
When to use: CI/CD pipelines, absolute control, platform-specific disabling (set per-platform defines).
Validation: Build logs show "Jahro Console: Disabled in this build".
Tier 2: Auto-disable in Release Builds
What: Runtime check. Jahro checks Debug.isDebugBuild at startup. If false (Release build) and this setting is ON, Jahro disables itself.
How to set:
- Open Tools → Jahro Settings → General Settings
- Enable Auto-disable in Release Builds
When to use: Recommended default for most projects. Development and Debug builds keep Jahro active; Release builds automatically disable it.
Validation: Same build log message when triggered.
Tier 3: Manual Enable/Disable
What: The master toggle in Jahro Settings.
How to set: Tools → Jahro Settings → General Settings → Enable Jahro
When to use: Temporarily disable during development (e.g., testing without Jahro interference).
Recommendation
For most projects:
- Enable Auto-disable in Release Builds (Tier 2) — this is sufficient
- Add JAHRO_DISABLE (Tier 1) in CI/CD for extra safety
- Leave the manual toggle ON for development
Lifecycle
Initialization (BeforeSplashScreen)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 184 lines · 54 tokens per session scan A ac58bea117b1
jahro-production is a skill published in the GitHub repository Logiiiii/unity-agent-skills (3 stars, last pushed 2d ago), licensed MIT. It adds 54 tokens to every session and 1,470 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to jahro-production, differing in 0 lines, and is treated as a copy.
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