Contributing to the gpui-component library: creating new UI components, writing component stories, writing component documentation, and writing GitHub PR descriptions. Use when adding a new component to crates/ui, writing a story in crates/story/src/stories, creating docs in the docs/ folder, or writing a PR…
How to use the gpui-component UI library in GPUI applications, and the normative Design and Coding Guides that govern it. Use when building UIs with gpui-component components (Button, Input, Select, Dialog, Tabs, Sidebar, List, Table, etc.), setting up the library, handling component state or theming, finding the…
GPUI framework knowledge covering actions/keybindings, async/background tasks, context management (App/Window/Context /AsyncApp), custom elements (low-level Element trait), entity state management, event system, focus handling, global state, layout/styling (flexbox/CSS-like), and testing. Use when working with any…