money-models

money-models is a skill for Claude Code, Codex from lucasheriques/shipmate. It costs 76 tokens per session (2,344 once invoked), scanned A, original, MIT.

A framework for arranging a series of business offers and payment choices, from an initial purchase through upgrades, discounts, subscriptions, or memberships.

In plain words
What is it for?
Designing pricing ladders, trials, payment plans, upsells, downsells, recurring billing, and acquisition offers.
Why use it?
It helps businesses understand how each offer supports customer acquisition, cash flow, and longer-term revenue.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Designing pricing ladders, trials, payment plans, upsells, downsells, recurring billing, and acquisition offers.

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Install with agentmods
npx agentmods add skills/lucasheriques/shipmate/money-models
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add lucasheriques/shipmate --skill money-models
Clone the repo
git clone --depth 1 https://github.com/lucasheriques/shipmate

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for money-models

README.md
[![agentmods](https://agentmods.dev/badge/skills/lucasheriques/shipmate/money-models.svg)](https://agentmods.dev/skills/lucasheriques/shipmate/money-models)
Your own site
<a href="https://agentmods.dev/skills/lucasheriques/shipmate/money-models"><img src="https://agentmods.dev/badge/skills/lucasheriques/shipmate/money-models.svg" alt="Measured on agentmods" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,344 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.02344
Opus 5 $0.00038 $0.01172
Sonnet 5 $0.00015 $0.00469
Haiku 4.5 $0.00008 $0.00234

Measured 8d ago against content hash f33cad394d4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

money-models scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/money-models/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Money Models: design the sequence, not the sale

When to use

Use when the question is "what do we sell, in what order, and how do they pay" — pricing ladders, trials, payment plans, membership billing, or making acquisition self-funding. The unit of design is a sequence of offers, not a single price. A business with one offer isn't a business; it's a front end.

The procedure

Phase 0 — Baseline the cash math. Write down the current offer sequence as-is (most businesses have exactly one step). Compute 30-day gross profit per new customer vs. CAC + cost to serve. The governing constraint: 30-day gross profit per new customer must exceed acquisition + service cost — ideally 2x+, so one customer's profit funds the next on credit-card float. If the ratio is under 1, fix Phases 1–3 before touching continuity. Every decision below is a lever to hit this number.

Phase 1 — Attraction offer (strangers -> customers). Its job is to fund acquisition, not to be the profit. Pick ONE from the catalog below, matched to the business; advertise the benefit, not the features. "Free," "discount," and "$1" are interchangeable frames on one continuum — free is a 100% discount. Discounted offers get fewer leads but higher show-up rates than free; switch to paid-something when no-shows are costly.

Phase 2 — Upsell (spend more). Ask: what problem does the first purchase create? Sell that solution the moment the problem appears — wrong thing, wrong time, or wrong way is why upsells fail. Offer the highest-profit upsell first. BAMFAM: never end an interaction without booking the next one and its reason. Charge for guarantees/warranties (+5–50%) instead of gifting them. Hint at the next offer before selling it.

Phase 3 — Downsell (turn no into yes). A no is to this offer, not all offers. Two levers only: change what they get (feature downsell) or how they pay (payment plan) — never drop the price on the same thing; that reprices the product in public and destroys trust. Downsells are trades: give something, get something. Alternate feature and payment-plan downsells; temperature-check ("1–10, how bad do you want this?" — 8+ keep going, 7 or below ask "why not a 10?" and change the offer). Close each concession with "fair enough?"

Read the full file on GitHub · 80 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 80 lines · 76 tokens per session scan A f33cad394d4f

Subscribe to this mod's changes

money-models is a skill published in the GitHub repository lucasheriques/shipmate (4 stars, last pushed 1mo ago), licensed MIT. It adds 76 tokens to every session and 2,344 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.