openislands: Skill for Claude Code

.agents/skills/adding-new-islands/SKILL.md

adding-new-islands is a skill for Claude Code, Codex from lukaisailovic/openislands. It costs 146 tokens per session (2,124 once invoked), scanned A, original, MIT.

A guide for adding a new island to the OpenIslands monorepo. An island is a reusable visual block with a typed configuration, and the guide covers its interface, documentation text, schema registration, and project wiring.

In plain words
What is it for?
Use it when designing and implementing a new OpenIslands block, including its configuration schema, naming, descriptions, and registration files.
Why use it?
It helps ensure new islands are understandable to agents and connected correctly throughout the codebase.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions AGENTS.md.

This is lukaisailovic/openislands's own configuration. It tells Claude Code and Codex how to work on openislands itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything openislands configures →

Reuse

Borrowing it

Nothing to install: this file belongs to lukaisailovic/openislands. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/lukaisailovic/openislands/main/.agents/skills/adding-new-islands/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/lukaisailovic/openislands

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/lukaisailovic/openislands/adding-new-islands"><img src="https://agentmods.dev/badge/skills/lukaisailovic/openislands/adding-new-islands.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 146 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,124 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00146 $0.02124
Opus 5 $0.00073 $0.01062
Sonnet 5 $0.00029 $0.00425
Haiku 4.5 $0.00015 $0.00212

Measured 9d ago against content hash 9d41afb34b98, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

adding-new-islands scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/adding-new-islands/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Adding a new island

An island is a stable, code-backed visual block with a typed config. An agent authors the manifest by reading the island's schema and picking + configuring instances — it never writes rendering code. So the schema and its .describe() copy ARE the product surface. Design the interface first; the wiring is mechanical once the shape is right.

Before starting, read CONTRIBUTING.md ("Adding an island") and skim packages/schema/src/index.ts to match the conventions of the nearest existing island. Always copy a sibling, not these snippets — the real code is the source of truth.

Part 1 — Design the interface (do this before any code)

  1. Name by intent, not by primitive. Convention is <intent>.<form> (category.bar, waterfall.bars, correlation.scatter). The intent word must tell the agent when to pick this island and disambiguate it from neighbors — not describe the shape. Sanity-check the word for baggage: divergence.bars was chosen over deviation.bars because "deviation" reads as standard deviation / error bars in a data context.

  2. Happy path = one line. Required fields are only those without which nothing renders (dataset + the bindings). Everything else is optional with a sensible default. An agent should get a working island from { type, dataset, <bindings> } and refine from there.

  3. Make contradictory configs unrepresentable, not validated. If two knobs can conflict, collapse them into one. (For divergence.bars a separate colors knob was dropped because a two-element buckets array already expresses a custom two-tone — one path, no XOR to police.)

  4. Declarative only — no computation in config. Data shaping lives in SQL, never in the island. (divergence.bars has no baseline field: diverge-from-target is a value - target subtraction the author writes in SQL.) If you're tempted to add an operation/formula/compute field, stop — that field belongs in the data layer.

Read the full file on GitHub · 129 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 129 lines · 146 tokens per session scan A 9d41afb34b98

Subscribe to this mod's changes

adding-new-islands is a skill published in the GitHub repository lukaisailovic/openislands (21 stars, last pushed 1mo ago), licensed MIT. It adds 146 tokens to every session and 2,124 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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