Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add lukedj78/dev-flow --skill animated-iconsgit clone --depth 1 https://github.com/lukedj78/dev-flowWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lukedj78/dev-flow/animated-icons)<a href="https://agentmods.dev/skills/lukedj78/dev-flow/animated-icons"><img src="https://agentmods.dev/badge/skills/lukedj78/dev-flow/animated-icons/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/lukedj78/dev-flow/animated-icons"><img src="https://agentmods.dev/badge/skills/lukedj78/dev-flow/animated-icons.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector warn
SkillSpector: 1 finding, up to high
These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →
- high Rogue Agent · line 48 Skill modifies its own code, configuration, or behavior at runtime. Self-modification enables an agent to escalate privileges, disable safety constraints, or install persistent backdoors.Fix: Prevent the skill from modifying its own code, SKILL.md, or configuration files. Treat skill files as read-only at runtime.
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00247 | $0.02496 |
| Opus 5.5 | $0.00099 | $0.00998 |
| Sonnet 5.5 | $0.00049 | $0.00499 |
| Haiku 4.5 | $0.00025 | $0.00250 |
Grade A, and why
animated-icons scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 113 lines — stays where its author put it; the contents beside it link to each section on GitHub.
animated-icons — Motion-animated icons via the shadcn registries
Adds one pre-built, Motion-animated icon to a Next.js app instead of hand-rolling an SVG animation. (React Bits' Bell Toggle and friends are the same idea from a different registry — this skill's two registries stay the answer for icons; see transitions/references/react-bits.md.) Two registries ship them as shadcn components, both MIT, both on motion, both copied into your repo as source you then own:
| Registry | Icons | Namespace | Extra file |
|---|---|---|---|
| heroicons-animated | 316 | @heroicons-animated/<name> |
— each icon is self-contained |
| hugeicons-animated | 165 | @hugeicons-animated/<name> |
lib/use-icon-animation.ts, a shared hook installed once |
Pick the one that matches the project's static set, not the one with more icons: an animated Heroicon next to Hugeicons outlines reads as a different drawing, because it is. ⚠️ And when the project's set is neither — lucide, radix-icons, tabler or phosphor (which shadcn's lyra style installs, design-md-to-app/references/shadcn-styles.md) — there is no matching animated registry, so say so instead of mixing drawings. The honest options are one hand-rolled animation on the motion runtime following this skill's token and reduced-motion rules, or a deliberate second library for the single animated case, declared as such. Reaching for hugeicons-animated on a phosphor project because a registry exists is the mistake this very rule names. Read meta.json#stack.icon_library (or the DESIGN.md icon block) before choosing, and say which you picked and why.
This is the ecosystem-first move for animated icons — the same rule as everywhere in dev-flow: don't hand-animate a bell/heart/menu SVG when a maintained, tokenizable component exists. This skill owns the install plus the two things the raw components don't give you: an accessibility guard (they animate unconditionally) and timing aligned to your motion tokens.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago Changed f90e2e9a7634
- 1mo ago Changed 4c99f302c2f6
- 1mo ago First seen · 113 lines · 247 tokens per session scan A 09db7b3b00ff
animated-icons is a skill published in the GitHub repository lukedj78/dev-flow (6 stars, last pushed yesterday), licensed MIT. It adds 247 tokens to every session and 2,496 once invoked, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.
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