Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/lukedj78/dev-flow/vgpu-shadersnpx skills add lukedj78/dev-flow --skill vgpu-shadersgit clone --depth 1 https://github.com/lukedj78/dev-flowWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/lukedj78/dev-flow/vgpu-shaders)<a href="https://agentmods.dev/skills/lukedj78/dev-flow/vgpu-shaders"><img src="https://agentmods.dev/badge/skills/lukedj78/dev-flow/vgpu-shaders.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00260 | $0.03364 |
| Opus 5 | $0.00130 | $0.01682 |
| Sonnet 5 | $0.00052 | $0.00673 |
| Haiku 4.5 | $0.00026 | $0.00336 |
Grade A, and why
vgpu-shaders scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.
vgpu-shaders — should this page have a shader, and what does that cost?
vgpu is Vercel Labs' WebGPU library "designed for agents": one shader renders in
the browser, headless in Node, to a PNG at any resolution, to video, and in CI. WGSL becomes a module
graph you import like TypeScript — the loader resolves it, reflects bindings, drops unused
declarations and emits compact source at build time.
⛔ First: this skill does not document the vgpu API, on purpose
The API is 258 symbols across 20 packages, and Vercel ships a first-party skill generated from
the source docs, stamped with vgpuVersion and a gitSha in its own frontmatter. Restating it here
would duplicate an artefact that regenerates itself, and would be wrong within a release.
npx skills add vercel-labs/vgpu # the generated API skill
npx -y add-mcp https://vgpu.sh/api/mcp -g # or the MCP
npx -y vgpu docs find <query> | grep -i <term> | cat <symbol>
⚠️ Their skill is named vgpu; this one is vgpu-shaders precisely so both can be installed.
What follows is the half nobody else writes: whether to reach for it, and what you owe the user once you do.
It is not only graphics — but for a dev-flow project it almost always is
WebGPU is a GPU compute API of which rendering is one use, and vgpu exposes both. Compute,
ComputeOptions, StorageBuffer and PingPongStorage are first-class, and initFromDevice(device)
adopts a GPUDevice another library already created — the documented case being ONNX Runtime Web's
WebGPU execution provider, so a model's output stays on the GPU and a shader consumes it with
gpu.device.wrapBuffer(output.gpuBuffer), zero copies. It runs in Node too, with Dawn supplying
WebGPU. Ownership is explicit: vgpu never calls destroy() on a device it did not request.
Know that path exists; then note it is almost never ours. In this skill set the model runs
server-side, through eve and the AI Gateway — client-side inference is a different architecture with
its own bill (model download weight, WebGPU availability, a device the page now owns). It earns
consideration only when the data genuinely must not leave the machine and the client is a browser.
[VERIFY] the ML matrix against the first-party skill (vgpu docs cat ml) before pricing that;
it pins specific webgpu, onnxruntime-web and Dawn versions.
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 225 lines · 260 tokens per session scan A af20c66a2ef2
vgpu-shaders is a skill published in the GitHub repository lukedj78/dev-flow (6 stars, last pushed today), licensed MIT. It adds 260 tokens to every session and 3,364 once invoked, about $0.0013 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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