canvas-mindmap

canvas-mindmap is a skill for Claude Code, Codex from macromania/agentop. It costs 70 tokens per session (4,113 once invoked), scanned A, original, MIT.

Patterns for building an interactive canvas where users can pan, zoom, drag, animate, and view connected nodes such as a mind map.

In plain words
What is it for?
Use it for mind maps, graph views, hierarchical layouts, drag-and-drop canvases, pan and zoom controls, and animated node transitions.
Why use it?
It provides a consistent way to manage gestures, graph layout, view state, connection lines, and smooth node movement in a canvas-based interface.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/macromania/agentop/canvas-mindmap
Any agent
npx skills add macromania/agentop --skill canvas-mindmap
Clone the repo
git clone --depth 1 https://github.com/macromania/agentop

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for canvas-mindmap

README.md
[![agentmods](https://agentmods.dev/badge/skills/macromania/agentop/canvas-mindmap.svg)](https://agentmods.dev/skills/macromania/agentop/canvas-mindmap)
Your own site
<a href="https://agentmods.dev/skills/macromania/agentop/canvas-mindmap"><img src="https://agentmods.dev/badge/skills/macromania/agentop/canvas-mindmap.svg" alt="Measured on agentmods" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,113 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00070 $0.04113
Opus 5 $0.00035 $0.02056
Sonnet 5 $0.00014 $0.00823
Haiku 4.5 $0.00007 $0.00411

Measured 3d ago against content hash f180d35e41c9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

canvas-mindmap scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.github/skills/canvas-mindmap/SKILL.md · 612 lines

How it starts

The opening of the file, as written. The whole thing — 612 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Canvas Mindmap with Gestures

Interactive pan/zoom canvas using @use-gesture/react and @react-spring/web for smooth mindmap visualization.

When to Use This Skill

  • Building canvas-based UIs with pan/zoom
  • Implementing mindmap or graph visualizations
  • Adding gesture-based interactions
  • Laying out hierarchical data with dagre
  • Animating node transitions
  • Rendering connection lines between nodes

Canvas Architecture

Core Canvas Component

// src/renderer/components/canvas/Canvas.tsx
import { useRef, useMemo, useCallback } from 'react';
import { useGesture } from '@use-gesture/react';
import { useSpring, animated } from '@react-spring/web';
import { useAtom, useAtomValue } from 'jotai';
import { canvasViewStateAtom } from '@/state/ui-atoms';

interface CanvasProps {
  children: React.ReactNode;
  width?: number;
  height?: number;
  minZoom?: number;
  maxZoom?: number;
}

export function Canvas({
  children,
  width = 4000,
  height = 4000,
  minZoom = 0.1,
  maxZoom = 2,
}: CanvasProps) {
  const containerRef = useRef<HTMLDivElement>(null);
  const [viewState, setViewState] = useAtom(canvasViewStateAtom);

  // Spring animation for smooth transitions
  const [springs, api] = useSpring(() => ({
    x: viewState.x,
    y: viewState.y,
    scale: viewState.zoom,
    config: { tension: 300, friction: 30 },
  }));

  // Clamp zoom value
  const clampZoom = useCallback(
    (zoom: number) => Math.min(maxZoom, Math.max(minZoom, zoom)),
    [minZoom, maxZoom]
  );

  // Gesture binding
  useGesture(
    {
      // Pan gesture
      onDrag: ({ offset: [x, y], memo, first, event }) => {
        // Ignore if dragging a node
        if ((event.target as HTMLElement).closest('[data-draggable]')) {
          return memo;
        }

        if (first) {
          return { startX: viewState.x, startY: viewState.y };
        }

        api.start({ x, y, immediate: true });
        return memo;
      },

      onDragEnd: ({ offset: [x, y] }) => {
        setViewState((prev) => ({ ...prev, x, y }));
      },

      // Pinch zoom (trackpad/touch)
      onPinch: ({ offset: [scale], origin: [ox, oy], memo, first }) => {
        if (first) {
          const rect = containerRef.current?.getBoundingClientRect();
          if (!rect) return;
          
          // Calculate origin relative to canvas
          return {
            originX: ox - rect.left,
            originY: oy - rect.top,
            startZoom: viewState.zoom,
            startX: viewState.x,
            startY: viewState.y,
          };
        }

        const newZoom = clampZoom(scale);
        
        // Zoom towards cursor position
        const zoomRatio = newZoom / memo.startZoom;
        const newX = memo.originX - (memo.originX - memo.startX) * zoomRatio;
        const newY = memo.originY - (memo.originY - memo.startY) * zoomRatio;

        api.start({ scale: newZoom, x: newX, y: newY });
        return memo;
      },

      onPinchEnd: () => {
        const { scale, x, y } = springs;
        setViewState({
          zoom: scale.get(),
          x: x.get(),
          y: y.get(),
        });
      },

      // Scroll wheel zoom
      onWheel: ({ delta: [, dy], event, ctrlKey }) => {
        event.preventDefault();

        // Only zoom with ctrl/cmd or pinch gesture
        if (!ctrlKey) return;

        const rect = containerRef.current?.getBoundingClientRect();
        if (!rect) return;

        const cursorX = event.clientX - rect.left;
        const cursorY = event.clientY - rect.top;

        setViewState((prev) => {
          const zoomDelta = -dy * 0.001;
          const newZoom = clampZoom(prev.zoom + prev.zoom * zoomDelta);
          const zoomRatio = newZoom / prev.zoom;

          return {
            zoom: newZoom,
            x: cursorX - (cursorX - prev.x) * zoomRatio,
            y: cursorY - (cursorY - prev.y) * zoomRatio,
          };
        });
      },
    },
    {
      target: containerRef,
      drag: {
        from: () => [springs.x.get(), springs.y.get()],
        filterTaps: true,
      },
      pinch: {
        scaleBounds: { min: minZoom, max: maxZoom },
        from: () => [springs.scale.get(), 0],
      },
      wheel: {
        preventDefault: true,
        eventOptions: { passive: false },
      },
    }
  );

  return (
    <div
      ref={containerRef}
      className="relative w-full h-full overflow-hidden touch-none"
      style={{ cursor: 'grab' }}
    >
      <animated.div
        style={{
          transform: springs.x.to(
            (x) =>
              `translate3d(${x}px, ${springs.y.get()}px, 0) scale(${springs.scale.get()})`
          ),
          transformOrigin: '0 0',
          width,
          height,
        }}
      >
        {children}
      </animated.div>
    </div>
  );
}

Read the full file on GitHub · 612 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 612 lines · 70 tokens per session scan A f180d35e41c9

Subscribe to this mod's changes

canvas-mindmap is a skill published in the GitHub repository macromania/agentop (10 stars, last pushed 5mo ago), licensed MIT. It adds 70 tokens to every session and 4,113 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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