hyperframes-animation

A guide to animating HyperFrames compositions, including reusable motion rules, multi-stage scene plans, transitions, and browser animation tools. A scene blueprint is a ready-made plan for how a more complex scene changes over time.

In plain words
What is it for?
Use it for any HyperFrames motion task, from small effects to multi-stage scenes and transitions. It supports GSAP, Lottie, Three.js, Anime.js, CSS keyframes, the Web Animations API, and TypeGPU.
Why use it?
It helps choose an appropriate animation approach and avoid writing more motion code than the scene needs.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/maiscafe/video_motion/hyperframes-animation
Any agent
npx skills add maiscafe/video_motion --skill hyperframes-animation
Clone the repo
git clone --depth 1 https://github.com/maiscafe/video_motion

Made for: Claude Code, Codex.

Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,506 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00119 $0.01506
Opus 5 $0.00060 $0.00753
Sonnet 5 $0.00024 $0.00301
Haiku 4.5 $0.00012 $0.00151

Measured yesterday against content hash e846a7b95d73, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to hyperframes-animation — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/hyperframes-animation/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to… Read
Pick an atomic motion pattern by trigger / tag rules-index.md
Read one rule's full HTML / CSS / GSAP recipe rules/<name>.md
Pick a multi-phase scene template blueprints-index.md
Read one blueprint's full recipe blueprints/<id>.md
Author a scene transition (CSS-driven, between two clips) transitions/overview.md, transitions/catalog.md
Look up a broader motion-design technique techniques.md
Analyze an existing composition's animation map scripts/animation-map.mjs
GSAP API — timeline / tweens / position parameters adapters/gsap.md
GSAP — drop-in effect recipes rules/gsap-effects.md
GSAP — transforms / perf adapters/gsap-transforms-and-perf.md
GSAP — eases / stagger adapters/gsap-easing-and-stagger.md
GSAP — timeline / labels adapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie) adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) adapters/three.md
Anime.js (window.__hfAnime) adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode) adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek) adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill) adapters/animate-text.md

Read the full file on GitHub · 85 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 85 lines · 119 tokens per session scan A e846a7b95d73

Subscribe to this mod's changes

hyperframes-animation is a skill published in the GitHub repository maiscafe/video_motion (2 stars, last pushed 1mo ago), licensed MIT. It adds 119 tokens to every session and 1,506 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to hyperframes-animation, differing in 6 lines, and is treated as a copy.

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