hyperframes-motion

A reference guide for creating animations with HyperFrames. It covers small motion patterns, multi-stage scene plans, transitions, design techniques, and several animation runtimes, including GSAP.

In plain words
What is it for?
Use it for motion and animation tasks, such as animated interfaces, brand reveals, scene transitions, and multi-phase visual compositions. It can guide work using GSAP, Lottie, Three.js, Anime.js, CSS, the Web Animations API, or TypeGPU.
Why use it?
It helps choose an animation structure before writing code. Reusable patterns and scene plans can reduce the amount of animation code needed for a composition.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/sma1lboy/rove/hyperframes-motion
Any agent
npx skills add Sma1lboy/rove --skill hyperframes-motion
Clone the repo
git clone --depth 1 https://github.com/Sma1lboy/rove

Made for: Claude Code, Codex.

Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,481 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00119 $0.01481
Opus 5 $0.00060 $0.00740
Sonnet 5 $0.00024 $0.00296
Haiku 4.5 $0.00012 $0.00148

Measured 2d ago against content hash 895e8e97cd5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to hyperframes-animation — 27 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/hyperframes-motion/SKILL.md · 82 lines

How it starts

The opening of the file, as written. The whole thing — 82 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Motion

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see /hyperframescore/.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, demo-page-scroll-spotlight, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe) and examples/<id>.html (runnable sample). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to… Read
Pick an atomic motion pattern by trigger / tag rules-index.md
Read one rule's full HTML / CSS / GSAP recipe rules/<name>.md
Pick a multi-phase scene template blueprints-index.md
Read one blueprint's full recipe blueprints/<id>.md + examples/<id>.html
Author a scene transition (CSS-driven, between two clips) transitions/overview.md, transitions/catalog.md
Look up a broader motion-design technique techniques.md
Analyze an existing composition's animation map scripts/animation-map.mjs
GSAP API — timeline / tweens / position parameters adapters/gsap.md
GSAP — drop-in effect recipes rules/gsap-effects.md
GSAP — transforms / perf adapters/gsap-transforms-and-perf.md
GSAP — eases / stagger adapters/gsap-easing-and-stagger.md
GSAP — timeline / labels adapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie) adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) adapters/three.md
Anime.js (window.__hfAnime) adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode) adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek) adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill) adapters/animate-text.md

Read the full file on GitHub · 82 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 82 lines · 119 tokens per session scan A 895e8e97cd5d

Subscribe to this mod's changes

hyperframes-motion is a skill published in the GitHub repository Sma1lboy/rove (114 stars, last pushed 2d ago), licensed MIT. It adds 119 tokens to every session and 1,481 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to hyperframes-animation, differing in 27 lines, and is treated as a copy.

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