hyperframes-animation

hyperframes-animation is a skill for Claude Code from heygen-com/hyperframes. It costs 139 tokens per session (1,708 once invoked), scanned A, original, Apache-2.0.

A reference for creating animation in HyperFrames, including reusable motion patterns, multi-stage scene templates, transitions, visual techniques, and runtime options such as GSAP, Lottie, and CSS keyframes.

In plain words
What is it for?
Use it for motion or animation tasks, from combining small effects to building multi-phase scenes and transitions in HyperFrames.
Why use it?
It helps developers choose an appropriate animation pattern and keep complex motion organized in a paused timeline.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the core-skills plugin — 10 skills shipped together , and of hyperframes

Good fit Use it for motion or animation tasks, from combining small effects to building multi-phase scenes and transitions in HyperFrames.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/heygen-com/hyperframes/hyperframes-animation
About the project

HyperFrames is an open-source framework that turns HTML, CSS, media, and timed animations into deterministic MP4 videos. It is used locally, by coding agents, and in hosted authoring workflows to create rendered videos from web-based designs. Its catalogue add-ons provide skills, agents, instructions, hooks, settings, and a plugin for agent-driven video production.

heygen-com/hyperframes · 65,314 stars · on GitHub · hyperframes.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add heygen-com/hyperframes --skill hyperframes-animation
Clone the repo
git clone --depth 1 https://github.com/heygen-com/hyperframes

Made for: Claude Code.

Or install core-skills, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-animation/github.svg)](https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-animation)
Your own site
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for hyperframes-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/heygen-com/hyperframes/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/heygen-com/hyperframes/hyperframes-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 139 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,708 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 2 Oct 2026
  • Snyk pass 2 Oct 2026
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 84
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00139 $0.01708
Opus 5.5 $0.00056 $0.00683
Sonnet 5.5 $0.00028 $0.00342
Haiku 4.5 $0.00014 $0.00171

Measured 12d ago against content hash b35f1f8eff68, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

7 near-identical copies found in the catalogue:

skills/hyperframes-animation/SKILL.md · 89 lines

How it starts

The opening of the file, as written. The whole thing — 89 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to… Read
Pick an atomic motion pattern by trigger / tag rules-index.md
Read one rule's full HTML / CSS / GSAP recipe rules/<name>.md
Pick a multi-phase scene template blueprints-index.md
Read one blueprint's full recipe blueprints/<id>.md
Author a scene transition (CSS-driven, between two clips) transitions/overview.md, transitions/catalog.md
Look up a broader motion-design technique techniques.md
Motion blur — shutter smear on an element, and when not to use it references/motion-blur.md
Analyze an existing composition's animation map scripts/animation-map.mjs
GSAP API — timeline / tweens / position parameters adapters/gsap.md
GSAP — drop-in effect recipes rules/gsap-effects.md
GSAP — transforms / perf adapters/gsap-transforms-and-perf.md
GSAP — eases / stagger adapters/gsap-easing-and-stagger.md
GSAP — timeline / labels adapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie) adapters/lottie.md
Character animation (walk cycle, mascot, jointed puppet, gestures) adapters/lottie.md → Characters
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) adapters/three.md
Anime.js (window.__hfAnime) adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode) adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek) adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill) adapters/animate-text.md

Read the full file on GitHub · 89 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago Changed b35f1f8eff68
  2. 14d ago Changed 683599bdba74
  3. 19d ago Changed · +2 lines c16fed4153a9
  4. 23d ago Changed · +1 lines e784a9bb1159
  5. 27d ago Changed · +1 lines 653f1c48643b
  6. 1mo ago First seen · 85 lines · 139 tokens per session scan A 69a9903796e6

Subscribe to this mod's changes

hyperframes-animation is a skill published in the GitHub repository heygen-com/hyperframes (65,314 stars, last pushed today), licensed Apache-2.0. It adds 139 tokens to every session and 1,708 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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