Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/heygen-com/hyperframes/hyperframes-animationnpx skills add heygen-com/hyperframes --skill hyperframes-animationgit clone --depth 1 https://github.com/heygen-com/hyperframesWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00139 | $0.01576 |
| Opus 5 | $0.00069 | $0.00788 |
| Sonnet 5 | $0.00028 | $0.00315 |
| Haiku 4.5 | $0.00014 | $0.00158 |
Grade A, and why
hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
3 near-identical copies found in the catalogue:
- hyperframes-animation — 100% identical, 0 lines differ
- hyperframes-animation — 91% identical, 6 lines differ
- hyperframes-motion — 86% identical, 27 lines differ
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Default: compose atomic rules
Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4-5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
Routing
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) |
adapters/lottie.md |
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) |
adapters/three.md |
Anime.js (window.__hfAnime) |
adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) |
adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) |
adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) |
adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) |
adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) |
adapters/animate-text.md |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- adapters/animate-text.md 4.0 KB
- adapters/animejs.md 6.1 KB
- adapters/css-animations.md 5.3 KB
- adapters/gsap-easing-and-stagger.md 13 KB
- adapters/gsap-timeline-and-labels.md 3.6 KB
- adapters/gsap-transforms-and-perf.md 8.4 KB
- adapters/gsap.md 7.4 KB
- adapters/html-in-canvas-patterns.md 17 KB
- adapters/lottie.md 4.0 KB
- adapters/three.md 5.1 KB
- adapters/typegpu.md 7.9 KB
- adapters/waapi.md 4.1 KB
- blueprints-index.md 26 KB
- blueprints/agent-progress-theater.md 16 KB
- blueprints/camera-journey.md 13 KB
- blueprints/comparison-split.md 3.2 KB
- blueprints/constellation-hub.md 7.0 KB
- blueprints/cta-morph-press.md 6.3 KB
- blueprints/cursor-ui-demo.md 20 KB
- blueprints/dataviz-countup.md 14 KB
- blueprints/device-surface-showcase.md 17 KB
- blueprints/fixed-anchor-cycle.md 8.9 KB
- blueprints/grid-card-assemble.md 15 KB
- blueprints/kinetic-type-beats.md 28 KB
- blueprints/logo-assemble-lockup.md 26 KB
- blueprints/overwhelm-surround.md 6.0 KB
- blueprints/panel-edit-live-sync.md 13 KB
- blueprints/prompt-type-submit-generate.md 18 KB
- blueprints/spatial-pan-stations.md 4.8 KB
- blueprints/ticker-takeover.md 3.0 KB
- blueprints/titlecard-reveal.md 7.3 KB
- blueprints/transcript-scroll-artifact-reveal.md 11 KB
- blueprints/typewriter-reveal.md 6.1 KB
- blueprints/video-text-pivot.md 3.2 KB
- blueprints/zoom-out-workspace-reveal.md 14 KB
- examples/brand-reveal-assemble-zoom.html 12 KB
- examples/comparison-split-cards.html 21 KB
- examples/concept-demo-decode-pan.html 18 KB
- examples/cta-morph-press.html 15 KB
- examples/cta-orbit-collapse.html 49 KB
- examples/demo-page-scroll-spotlight.html 24 KB
- examples/hook-counter-burst.html 22 KB
- examples/messaging-multi-phrase.html 12 KB
- examples/metric-video-text-pivot.html 25 KB
- examples/problem-mockup-overwhelm.html 43 KB
- examples/proof-logo-chain.html 28 KB
- examples/takeover-ticker-displace.html 11 KB
- examples/workflow-approve-press.html 20 KB
- rules-index.md 21 KB
- rules/3d-camera-flight.md 18 KB
- rules/3d-page-scroll.md 7.2 KB
- rules/3d-text-depth-layers.md 6.6 KB
- rules/ai-tracking-box.md 6.4 KB
- rules/ambient-glow-bloom.md 9.6 KB
- rules/anchored-layout-expand.md 10 KB
- rules/asr-keyword-glow.md 6.6 KB
- rules/avatar-cloud-network.md 6.4 KB
- rules/camera-cursor-tracking.md 7.7 KB
- rules/card-morph-anchor.md 7.2 KB
- rules/center-outward-expansion.md 4.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 85 lines · 139 tokens per session scan A 69a9903796e6
hyperframes-animation is a skill published in the GitHub repository heygen-com/hyperframes (43,141 stars, last pushed 2d ago), licensed Apache-2.0. It adds 139 tokens to every session and 1,576 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
frame-data-chart-nyt
NYT-newsroom typography, staggered reveal animation, and editorial-grade charts (line, bar, or range band).
rebuild-site
Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…
recreate
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after /motiscope:analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.
motiscope-analyze
Analyze a screen recording of an animation to characterize its motion — timing, easing, transforms, and sequencing — so it can be recreated as web code. Use when the user drops or points at a video of an animation (.mp4/.mov/.webm/.mkv/.m4v/.avi/.gif) and says things like "I want this animation on my site", "recreate…
motiscope-rebuild-site
Rebuild a whole landing page / multi-section website from a screen recording that scrolls or walks through it. Use when the user has a recording of an ENTIRE page (not a single animation) and wants the full page recreated — layout, sections, copy, design system, and scroll animations. Orchestrates analyze (measured…
motiscope-recreate
Recreate an analyzed animation as working web code — GSAP (JavaScript), CSS/Web Animations, Framer Motion (React), or Lottie/SVG. Use after motiscope-analyze, or when the user asks to "build/recreate this animation in ". Reads the motiscope animation spec and emits a runnable component.