Borrowing it
Nothing to install: this file belongs to PinkR1ver/vibe-roast. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/PinkR1ver/vibe-roast/main/.agents/skills/hyperframes-animation/SKILL.mdgit clone --depth 1 https://github.com/PinkR1ver/vibe-roastWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pinkr1ver/vibe-roast/hyperframes-animation)<a href="https://agentmods.dev/skills/pinkr1ver/vibe-roast/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/pinkr1ver/vibe-roast/hyperframes-animation.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00139 | $0.01576 |
| Opus 5 | $0.00069 | $0.00788 |
| Sonnet 5 | $0.00028 | $0.00315 |
| Haiku 4.5 | $0.00014 | $0.00158 |
Grade A, and why
hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to hyperframes-animation — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.
HyperFrames Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Default: compose atomic rules
Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4-5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
Routing
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) |
adapters/lottie.md |
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) |
adapters/three.md |
Anime.js (window.__hfAnime) |
adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) |
adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) |
adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) |
adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) |
adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) |
adapters/animate-text.md |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- adapters/animate-text.md 4.0 KB
- adapters/animejs.md 3.2 KB
- adapters/css-animations.md 5.3 KB
- adapters/gsap-easing-and-stagger.md 13 KB
- adapters/gsap-timeline-and-labels.md 3.6 KB
- adapters/gsap-transforms-and-perf.md 7.9 KB
- adapters/gsap.md 6.9 KB
- adapters/html-in-canvas-patterns.md 17 KB
- adapters/lottie.md 4.0 KB
- adapters/three.md 5.1 KB
- adapters/typegpu.md 7.3 KB
- adapters/waapi.md 4.1 KB
- blueprints-index.md 26 KB
- blueprints/agent-progress-theater.md 16 KB
- blueprints/camera-journey.md 13 KB
- blueprints/comparison-split.md 3.2 KB
- blueprints/constellation-hub.md 7.0 KB
- blueprints/cta-morph-press.md 6.3 KB
- blueprints/cursor-ui-demo.md 20 KB
- blueprints/dataviz-countup.md 14 KB
- blueprints/device-surface-showcase.md 17 KB
- blueprints/fixed-anchor-cycle.md 8.9 KB
- blueprints/grid-card-assemble.md 15 KB
- blueprints/kinetic-type-beats.md 28 KB
- blueprints/logo-assemble-lockup.md 26 KB
- blueprints/overwhelm-surround.md 6.0 KB
- blueprints/panel-edit-live-sync.md 13 KB
- blueprints/prompt-type-submit-generate.md 18 KB
- blueprints/spatial-pan-stations.md 4.8 KB
- blueprints/ticker-takeover.md 3.0 KB
- blueprints/titlecard-reveal.md 7.3 KB
- blueprints/transcript-scroll-artifact-reveal.md 11 KB
- blueprints/typewriter-reveal.md 6.1 KB
- blueprints/video-text-pivot.md 3.2 KB
- blueprints/zoom-out-workspace-reveal.md 14 KB
- examples/brand-reveal-assemble-zoom.html 12 KB
- examples/comparison-split-cards.html 21 KB
- examples/concept-demo-decode-pan.html 18 KB
- examples/cta-morph-press.html 15 KB
- examples/cta-orbit-collapse.html 49 KB
- examples/demo-page-scroll-spotlight.html 24 KB
- examples/hook-counter-burst.html 22 KB
- examples/messaging-multi-phrase.html 12 KB
- examples/metric-video-text-pivot.html 25 KB
- examples/problem-mockup-overwhelm.html 43 KB
- examples/proof-logo-chain.html 28 KB
- examples/takeover-ticker-displace.html 11 KB
- examples/workflow-approve-press.html 20 KB
- rules-index.md 21 KB
- rules/3d-camera-flight.md 18 KB
- rules/3d-page-scroll.md 7.2 KB
- rules/3d-text-depth-layers.md 6.6 KB
- rules/ai-tracking-box.md 6.4 KB
- rules/ambient-glow-bloom.md 9.6 KB
- rules/anchored-layout-expand.md 10 KB
- rules/asr-keyword-glow.md 6.6 KB
- rules/avatar-cloud-network.md 6.4 KB
- rules/camera-cursor-tracking.md 7.7 KB
- rules/card-morph-anchor.md 7.2 KB
- rules/center-outward-expansion.md 4.2 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 85 lines · 139 tokens per session scan A 69a9903796e6
hyperframes-animation is a skill published in the GitHub repository PinkR1ver/vibe-roast (49 stars, last pushed 3d ago), licensed MIT. It adds 139 tokens to every session and 1,576 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to hyperframes-animation, differing in 0 lines, and is treated as a copy.
Other skills, from other repositories
desktop-brand-builder
Generate a branded Qwen Code desktop package from the Tauri desktop shell using a minimal brandId and logo. Use when the user wants a custom, white-label, or rebranded desktop client, installer, DMG/EXE/AppImage/deb, or one-click brand build on top of packages/desktop-shell.
recording
Capture screen recordings and screenshots on any registered computer (macOS, Windows, Linux, HarmonyOS) and manage the recording library.
gpt-image-gen
MUST read before generating images. Detailed prompt-crafting guide for gpt-image models, covering tool routing (native imagegeneration server tool vs the generateimage tool), prompt structure from subject to background, verbatim text rendering, anti-patterns, and the revisedprompt feedback loop for iteration.
novel-workshop
A workspace for writing novels with an AI assistant, covering outlines, characters, chapters, multiple viewpoints, editing, and book assembly. It treats the author’s files and instructions as the source of truth.
anycap-media-production
Produce media assets using AnyCap: generate images, videos, music, speech, dialogue, and complete audio scenes from text or reference inputs, refine images through interactive visual annotation, and deliver finished assets. Covers the full production workflow from concept to delivery across all media types (image…
anycap-gemini-omni-video-edit
Use Gemini Omni Flash Preview through AnyCap for practical short-video editing workflows. Trigger when a user wants to edit or refine an existing video with natural-language instructions, especially product replacement, object removal or replacement, relighting, restyling, preserving a person/scene while changing one…