inventory-system

inventory-system is a skill for Claude Code from XeldarAlz/everything-claude-unity. It costs 36 tokens per session (4,296 once invoked), scanned A, original, MIT.

A Unity game-item system built around reusable item definitions, an inventory with slots, equipment slots, crafting recipes, and user-interface links.

In plain words
What is it for?
Use it to build inventories, equipable gear, consumables, crafting, quest items, and the screens that display them.
Why use it?
It gives item data a consistent structure and keeps it separate from game code, making item creation and saving easier to manage.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Part of the everything-claude-unity plugin — 42 skills, 27 commands, 20 agents, 5 hooks shipped together

Good fit Use it to build inventories, equipable gear, consumables, crafting, quest items, and the screens that display them.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/xeldaralz/everything-claude-unity/inventory-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add XeldarAlz/everything-claude-unity --skill inventory-system
Clone the repo
git clone --depth 1 https://github.com/XeldarAlz/everything-claude-unity

Made for: Claude Code.

Or install everything-claude-unity, the plugin that ships this one along with the rest of its 42 skills, 27 commands, 20 agents, 5 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inventory-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/inventory-system.svg)](https://agentmods.dev/skills/xeldaralz/everything-claude-unity/inventory-system)
Your own site
<a href="https://agentmods.dev/skills/xeldaralz/everything-claude-unity/inventory-system"><img src="https://agentmods.dev/badge/skills/xeldaralz/everything-claude-unity/inventory-system.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,296 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.04296
Opus 5 $0.00018 $0.02148
Sonnet 5 $0.00007 $0.00859
Haiku 4.5 $0.00004 $0.00430

Measured 4d ago against content hash b59106ca73cc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

inventory-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/gameplay/inventory-system/SKILL.md · 685 lines

How it starts

The opening of the file, as written. The whole thing — 685 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Inventory, Equipment, and Crafting System

Patterns for building a complete item management pipeline: define items as ScriptableObjects, store them in a slot-based inventory, equip gear, craft new items, and bind everything to UI.

Item Definition (ScriptableObject)

Every item in the game is defined as a ScriptableObject asset. This keeps data out of code, lets designers create items in the editor, and makes save/load straightforward (reference by ID, not by full object).

using UnityEngine;

public enum ItemType
{
    Consumable,
    Equipment,
    Material,
    QuestItem,
    Currency
}

public enum EquipmentSlotType
{
    None,
    Head,
    Body,
    Weapon,
    Shield,
    Accessory
}

[CreateAssetMenu(fileName = "New Item", menuName = "Inventory/Item Definition")]
public class ItemDefinition : ScriptableObject
{
    [Header("Identity")]
    public string itemId;           // Unique ID for save/load: "sword_iron_01"
    public string displayName;
    [TextArea(2, 4)]
    public string description;
    public Sprite icon;

    [Header("Stacking")]
    public bool isStackable = true;
    public int maxStackSize = 99;

    [Header("Type")]
    public ItemType itemType;
    public EquipmentSlotType equipSlot = EquipmentSlotType.None;

    [Header("Stats (for equipment)")]
    public int attackBonus;
    public int defenseBonus;
    public int healthBonus;
    public int speedBonus;

    [Header("Usage (for consumables)")]
    public int healAmount;
    public int manaRestoreAmount;

    [Header("Economy")]
    public int buyPrice;
    public int sellPrice;
}

Naming convention for itemId: Use snake_case with category prefix. Examples: sword_iron_01, potion_health_small, mat_wood_plank. This makes save files human-readable and debugging easier.

Item Registry

Maintain a central registry so you can look up an ItemDefinition by its itemId. This is essential for save/load (you save the ID string, then reconstruct the reference on load).

Read the full file on GitHub · 685 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 685 lines · 36 tokens per session scan A b59106ca73cc

Subscribe to this mod's changes

inventory-system is a skill published in the GitHub repository XeldarAlz/everything-claude-unity (21 stars, last pushed 4mo ago), licensed MIT. It adds 36 tokens to every session and 4,296 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

foundations-queueing-theory

Applies queueing theory (Little's Law, M/M/c, Erlang, Kingman, USL) to capacity and latency decisions. Use when load causes non-linear latency growth or queue overrun risk.

vasilyu1983/AI-Agents-public · 51 tokens

gamedev-godot

Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.

vasilyu1983/AI-Agents-public · 40 tokens

gamedev-roblox

Creates Roblox experiences from empty Studio place to published world. Use when starting, building, validating, or shipping a Roblox game.

vasilyu1983/AI-Agents-public · 31 tokens

xlsx

Create, read and edit Microsoft Excel .xlsx spreadsheets — data tables, formulas, multiple sheets, number formats, conditional formatting, charts, frozen panes and named ranges. Also covers reading an existing workbook to extract values or formulas, recalculating formulas so cached values are correct, converting to…

smith-network-solutions/threadknot · 84 tokens

pdf

Read, create and manipulate PDF files — extract text and tables, merge, split, rotate, reorder and delete pages, read and fill AcroForm fields, add or strip metadata, encrypt and decrypt, and generate new PDFs from HTML or from scratch. Also covers rasterising pages to images so a PDF can actually be looked at, and…

smith-network-solutions/threadknot · 88 tokens

rove

Use when controlling Rove tasks, parallel coding attempts, hosted agent sessions, task lifecycle, or the daemon-owned issue tracker from a shell. Also the ONLY channel for messaging another agent session on this machine — rove api send, never a peer/MCP side channel.

Sma1lboy/rove · 56 tokens