gamedev-godot

gamedev-godot is a skill for Codex from vasilyu1983/AI-Agents-public. It costs 40 tokens per session (4,666 once invoked), scanned A, original, MIT.

A workflow for creating and shipping games in Godot, a game engine for 2D and 3D projects.

In plain words
What is it for?
Use it to set up a Godot project, build a prototype, add game content, validate it, and export the finished game or app.
Why use it?
It guides the project from an empty editor to a tested exported build and accounts for important Godot 4.7 version details.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to set up a Godot project, build a prototype, add game content, validate it, and export the finished game or app.

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Install with agentmods
npx agentmods add skills/vasilyu1983/ai-agents-public/gamedev-godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vasilyu1983/AI-Agents-public --skill gamedev-godot
Clone the repo
git clone --depth 1 https://github.com/vasilyu1983/AI-Agents-public

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gamedev-godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/gamedev-godot/github.svg)](https://agentmods.dev/skills/vasilyu1983/ai-agents-public/gamedev-godot)
Your own site
<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/gamedev-godot"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/gamedev-godot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gamedev-godot

Your own site · 80×15
<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/gamedev-godot"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/gamedev-godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,666 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.04666
Opus 5 $0.00020 $0.02333
Sonnet 5 $0.00008 $0.00933
Haiku 4.5 $0.00004 $0.00467

Measured 9d ago against content hash 8dab83300de6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

gamedev-godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frameworks/shared-skills/skills/gamedev-godot/SKILL.md · 151 lines

How it starts

The opening of the file, as written. The whole thing — 151 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Game Creation

Use this skill to take a Godot project from empty editor to a published, exported build using the engine, language, and tooling reality of Godot 4.7 (stable, released 2026-06-18; current as of July 2026). It covers the durable build spine (prototype → first playable → content → export) and fences the volatile engine layer (renderer names, minor-version API renames, physics-engine defaults, C# and web-export caveats) so you teach what is true today, not what was true in Godot 3.

Version note (verify): 4.7 is current stable (released 2026-06-18), on an active patch cycle — 4.7.1 was at RC2 as of 2026-07-11, still not stable, fixing real regressions in the 4.7.0 release (editor freezes, a Jolt temp-buffer crash, Android virtual-keyboard bugs) — pin the exact patch level in CI, not just the minor, and re-check whether 4.7.1 has shipped stable before you start a new project. 4.6 (2026-01-26) made Jolt the default 3D physics engine — a behavior-changing default when opening a pre-4.6 3D project. 4.7 replaced the old Asset Library with a new Asset Store (in-editor, threaded browsing, reviews/ratings) — old Asset Library deep links from before 4.6 no longer resolve; point contributors at the new store. Godot 5.0 has not shipped and has no announced date.

This is a software/game-development domain skill. It is self-contained: pick the stage you are in, load the one reference for that stage, do the work, verify volatile claims before quoting them.

Quick Reference

Stage Read or Run Durable default (Godot 4.x, mid-2026)
Setup & project references/setup-and-project.md One editor install per project via a version manager; commit project.godot + source, gitignore .godot/; pick GDScript unless you have a concrete reason for C# (heavier export, no web export for C# without extra setup — verify)
Language & architecture references/gdscript-and-architecture.md class_name + @export + static typing (var x: int); signals up, calls down; autoload singletons for cross-scene state; _physics_process for gameplay, _process for visuals
Build the game references/scenes-and-nodes.md Compose with scenes as reusable prefabs; keep the node tree shallow; instance scenes, don't deep-nest; CharacterBody2D/3D + move_and_slide(); TileMapLayer for 2D grids (the monolithic TileMap is deprecated since 4.3 — use the editor's one-click migration); Jolt is the default 3D physics engine since 4.6
Performance & traps references/performance-and-traps.md Cache get_node results; free with queue_free(); use object pools for bullets/particles; profile with the built-in profiler + --verbose; avoid per-frame allocations in _process
Rendering & platforms references/rendering-and-export.md Pick the renderer per target (Forward+ desktop, Mobile for phones, Compatibility for web/old GPUs); export needs matching export templates; test on-device, not just the editor
Ship & polish references/rendering-and-export.md#shipping Export presets per platform; strip debug; sign/notarize per store rules (verify per platform); one-button build via godot --headless --export-release in CI

Read the full file on GitHub · 151 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 151 lines · 40 tokens per session scan A 8dab83300de6

Subscribe to this mod's changes

gamedev-godot is a skill published in the GitHub repository vasilyu1983/AI-Agents-public (87 stars, last pushed 10d ago), licensed MIT. It adds 40 tokens to every session and 4,666 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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