foundations-queueing-theory

foundations-queueing-theory is a skill for Codex from vasilyu1983/AI-Agents-public. It costs 51 tokens per session (7,888 once invoked), scanned A, original, MIT.

A workflow for creating and exporting games or apps with Godot, a game engine for 2D and 3D projects.

In plain words
What is it for?
Use it to start a Godot project, build a playable prototype, add content, validate the result, and produce an exported build.
Why use it?
It helps take a Godot project through prototyping and content creation while accounting for engine-version and export details.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to start a Godot project, build a playable prototype, add content, validate the result, and produce an exported build.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vasilyu1983/ai-agents-public/foundations-queueing-theory
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vasilyu1983/AI-Agents-public --skill foundations-queueing-theory
Clone the repo
git clone --depth 1 https://github.com/vasilyu1983/AI-Agents-public

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for foundations-queueing-theory

README.md
[![agentmods](https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory/github.svg)](https://agentmods.dev/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory)
Your own site
<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for foundations-queueing-theory

Your own site · 80×15
<a href="https://agentmods.dev/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory"><img src="https://agentmods.dev/badge/skills/vasilyu1983/ai-agents-public/foundations-queueing-theory.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 7,888 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium analysis-evasion · line 1
    Suspicious Unicode normalization or mixed-script content
    Fix: Review the flagged content for security risks. Ensure no credentials, secrets, or sensitive data are exposed.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.07888
Opus 5 $0.00026 $0.03944
Sonnet 5 $0.00010 $0.01578
Haiku 4.5 $0.00005 $0.00789

Measured 6d ago against content hash e643c8251da4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

foundations-queueing-theory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

frameworks/shared-skills/skills/foundations-queueing-theory/SKILL.md · 293 lines

How it starts

The opening of the file, as written. The whole thing — 293 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Queueing Theory Foundations

11 queueing-theory primitives for capacity planning, saturation prediction, and backpressure design. Each primitive addresses a specific failure mode that causes systems to degrade, saturate, or scale incorrectly. Primitives are domain-agnostic: the same M/M/c formula that sizes a call-center agent pool also sizes a database connection pool and a Kubernetes pod replica count.

Contents


Quick Reference

# Primitive Formula / Key Result Use When
1 Little's Law L = λW Relating queue depth, rate, and latency at any stable system
2 M/M/1 W = 1/(μ−λ) Single-server baseline; understanding saturation curve
3 M/M/c (Erlang-C) C(c,a) Erlang-C formula Multi-server pool sizing; wait-time SLO compliance
4 M/G/1 / Pollaczek-Khinchine Wq = ρ·E[S]·(1+CV²)/2(1−ρ) Service-time variability inflating queue latency
5 Priority Queues Wq_1 < Wq_2 via P-K residual Protecting high-priority workloads from low-priority batch
6 Jackson Networks Product-form: π = Πᵢ πᵢ Multi-stage pipeline bottleneck identification
7 Kingman's Formula Wq ≈ (ρ/(1−ρ))·(CV²_a+CV²_s)/2·E[S] G/G/1 under real bursty+variable traffic
8 Bufferbloat Buffer > BDP → standing queue Diagnosing high latency despite good throughput
9 USL X(N) = λN/(1+σ(N−1)+κN(N−1)) Predicting retrograde throughput when scaling out
10 Erlang-B (Loss) B(c,a) blocking formula Sizing channels/connections for drop-on-busy systems
11 Fork-Join E[max] = E[S]·H_K Fan-out latency dominated by slowest worker

Read the full file on GitHub · 293 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 293 lines · 51 tokens per session scan A e643c8251da4

Subscribe to this mod's changes

foundations-queueing-theory is a skill published in the GitHub repository vasilyu1983/AI-Agents-public (87 stars, last pushed 7d ago), licensed MIT. It adds 51 tokens to every session and 7,888 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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