Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add majiayu000/claude-skill-registry --skill a-evolvegit clone --depth 1 https://github.com/majiayu000/claude-skill-registryWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/majiayu000/claude-skill-registry/a-evolve)<a href="https://agentmods.dev/skills/majiayu000/claude-skill-registry/a-evolve"><img src="https://agentmods.dev/badge/skills/majiayu000/claude-skill-registry/a-evolve/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/majiayu000/claude-skill-registry/a-evolve"><img src="https://agentmods.dev/badge/skills/majiayu000/claude-skill-registry/a-evolve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.03427 |
| Opus 5 | $0.00024 | $0.01714 |
| Sonnet 5 | $0.00010 | $0.00685 |
| Haiku 4.5 | $0.00005 | $0.00343 |
Grade A, and why
evolving-ai-agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to evolving-ai-agents — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 384 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Evolving AI Agents with A-Evolve
Overview
A-Evolve is universal infrastructure for evolving any AI agent across any domain using any evolution algorithm with zero manual engineering. It represents all evolvable agent state as files (prompts, skills, memory, tools), runs iterative solve-observe-evolve cycles against benchmarks, and uses LLM-driven mutation to improve agent performance automatically.
Benchmark results (Claude Opus 4.6):
- MCP-Atlas: 79.4% (#1)
- SWE-bench Verified: 76.8% (~#5)
- Terminal-Bench 2.0: 76.5% (~#7)
- SkillsBench: 34.9% (#2)
When to Use A-Evolve
Use A-Evolve when:
- Optimizing agent prompts, skills, or memory against a measurable benchmark
- Building self-improving agents with automated gating and rollback
- Evolving domain-specific tool usage and procedures through LLM-driven mutation
- Running iterative solve-observe-evolve loops to maximize agent performance
- Needing reproducible, git-versioned evolution history for every change
Key differentiator: Other frameworks build agents; A-Evolve optimizes them. It sits on top of any agent framework and makes it better through automated evolution.
Do NOT use A-Evolve for:
- Building multi-agent orchestration from scratch (use CrewAI, LangGraph)
- One-shot agent tasks with no iteration needed (use LangChain, LlamaIndex)
- RAG pipeline optimization (use LlamaIndex, Chroma)
- Prompt-only optimization without skill/memory evolution (use DSPy)
Quick Start
Installation
pip install a-evolve # Core
pip install a-evolve[anthropic] # With Claude support
pip install a-evolve[all] # All providers
Three-Line Evolution
import agent_evolve as ae
evolver = ae.Evolver(agent="swe", benchmark="swe-verified")
results = evolver.run(cycles=10)
print(f"Final score: {results.final_score}")
This copies the built-in SWE seed workspace, runs 10 evolution cycles against SWE-bench Verified, and returns the optimized agent.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 384 lines · 49 tokens per session scan A 6477f6efbbf3
evolving-ai-agents is a skill published in the GitHub repository majiayu000/claude-skill-registry (604 stars, last pushed yesterday), licensed MIT. It adds 49 tokens to every session and 3,427 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to evolving-ai-agents, differing in 0 lines, and is treated as a copy.
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