evolving-ai-agents

evolving-ai-agents is a skill for Claude Code, Codex from Orchestra-Research/AI-Research-SKILLs. It costs 49 tokens per session (3,427 once invoked), scanned A, original, MIT.

A framework for automatically improving AI agents by changing their prompts, skills, memory, and tool-use procedures according to benchmark results.

In plain words
What is it for?
Use it to build evaluation loops, optimize agents against measurable tests, and keep a versioned history of changes with gating and rollback.
Why use it?
It reduces the manual trial and error involved in testing and improving an agent over repeated runs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build evaluation loops, optimize agents against measurable tests, and keep a versioned history of changes with gating and rollback.

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Install with agentmods
npx agentmods add skills/orchestra-research/ai-research-skills/a-evolve
About the project

AI Research Skills Library is a collection of reusable instructions that guide AI agents through research and machine-learning engineering tasks, from finding ideas and writing papers to training, evaluation, and deployment. It is for configuring agents such as Claude Code, Codex, and Gemini to perform research workflows.

Orchestra-Research/AI-Research-SKILLs · 12,508 stars · on GitHub · orchestra-research.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Orchestra-Research/AI-Research-SKILLs --skill a-evolve
Clone the repo
git clone --depth 1 https://github.com/Orchestra-Research/AI-Research-SKILLs

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for evolving-ai-agents

README.md
[![agentmods](https://agentmods.dev/badge/skills/orchestra-research/ai-research-skills/a-evolve/github.svg)](https://agentmods.dev/skills/orchestra-research/ai-research-skills/a-evolve)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for evolving-ai-agents

Your own site · 80×15
<a href="https://agentmods.dev/skills/orchestra-research/ai-research-skills/a-evolve"><img src="https://agentmods.dev/badge/skills/orchestra-research/ai-research-skills/a-evolve.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,427 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.03427
Opus 5 $0.00024 $0.01714
Sonnet 5 $0.00010 $0.00685
Haiku 4.5 $0.00005 $0.00343

Measured 12d ago against content hash 6477f6efbbf3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

evolving-ai-agents scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

14-agents/a-evolve/SKILL.md · 384 lines

How it starts

The opening of the file, as written. The whole thing — 384 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Evolving AI Agents with A-Evolve

Overview

A-Evolve is universal infrastructure for evolving any AI agent across any domain using any evolution algorithm with zero manual engineering. It represents all evolvable agent state as files (prompts, skills, memory, tools), runs iterative solve-observe-evolve cycles against benchmarks, and uses LLM-driven mutation to improve agent performance automatically.

Benchmark results (Claude Opus 4.6):

  • MCP-Atlas: 79.4% (#1)
  • SWE-bench Verified: 76.8% (~#5)
  • Terminal-Bench 2.0: 76.5% (~#7)
  • SkillsBench: 34.9% (#2)

When to Use A-Evolve

Use A-Evolve when:

  • Optimizing agent prompts, skills, or memory against a measurable benchmark
  • Building self-improving agents with automated gating and rollback
  • Evolving domain-specific tool usage and procedures through LLM-driven mutation
  • Running iterative solve-observe-evolve loops to maximize agent performance
  • Needing reproducible, git-versioned evolution history for every change

Key differentiator: Other frameworks build agents; A-Evolve optimizes them. It sits on top of any agent framework and makes it better through automated evolution.

Do NOT use A-Evolve for:

  • Building multi-agent orchestration from scratch (use CrewAI, LangGraph)
  • One-shot agent tasks with no iteration needed (use LangChain, LlamaIndex)
  • RAG pipeline optimization (use LlamaIndex, Chroma)
  • Prompt-only optimization without skill/memory evolution (use DSPy)

Quick Start

Installation

pip install a-evolve                    # Core
pip install a-evolve[anthropic]         # With Claude support
pip install a-evolve[all]               # All providers

Three-Line Evolution

import agent_evolve as ae

evolver = ae.Evolver(agent="swe", benchmark="swe-verified")
results = evolver.run(cycles=10)
print(f"Final score: {results.final_score}")

This copies the built-in SWE seed workspace, runs 10 evolution cycles against SWE-bench Verified, and returns the optimized agent.

Read the full file on GitHub · 384 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 384 lines · 49 tokens per session scan A 6477f6efbbf3

Subscribe to this mod's changes

evolving-ai-agents is a skill published in the GitHub repository Orchestra-Research/AI-Research-SKILLs (12,508 stars, last pushed 2mo ago), licensed MIT. It adds 49 tokens to every session and 3,427 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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