blender-editable-3d

blender-editable-3d is a skill for Codex from majiayu000/spellbook. It costs 159 tokens per session (1,595 once invoked), scanned A, original, MIT.

A skill for creating editable 3D models in Blender from reference images, dimensioned drawings, or written concepts. Blender is software for making and rendering 3D scenes; the output can include a Blender project, GLB file, and rendered views.

In plain words
What is it for?
It is for building and revising product concepts, stylised hard-surface props, and other objects in Blender, with editable parts, materials, dimensions, and exports.
Why use it?
It turns a visual reference or concept into separate, named parts that can be selected and changed later, rather than treating a render as the finished model. It does not target character, hair, or face modelling.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit It is for building and revising product concepts, stylised hard-surface props, and other objects in Blender, with editable parts, materials, dimensions, and exports.

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Install with agentmods
npx agentmods add skills/majiayu000/spellbook/blender-editable-3d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add majiayu000/spellbook --skill blender-editable-3d
Clone the repo
git clone --depth 1 https://github.com/majiayu000/spellbook

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-editable-3d

README.md
[![agentmods](https://agentmods.dev/badge/skills/majiayu000/spellbook/blender-editable-3d/github.svg)](https://agentmods.dev/skills/majiayu000/spellbook/blender-editable-3d)
Your own site
<a href="https://agentmods.dev/skills/majiayu000/spellbook/blender-editable-3d"><img src="https://agentmods.dev/badge/skills/majiayu000/spellbook/blender-editable-3d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-editable-3d

Your own site · 80×15
<a href="https://agentmods.dev/skills/majiayu000/spellbook/blender-editable-3d"><img src="https://agentmods.dev/badge/skills/majiayu000/spellbook/blender-editable-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 159 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,595 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00159 $0.01595
Opus 5.5 $0.00064 $0.00638
Sonnet 5.5 $0.00032 $0.00319
Haiku 4.5 $0.00016 $0.00160

Measured 1mo ago against content hash 6a8c70c251f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-editable-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blender-editable-3d/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

从参考到可编辑 Blender 模型

让用户拿到能选中零件、继续修改、另存和导出的三维工程。由 AI 理解参考并编写 Blender Python,由 Blender 建立几何、材质和场景。不将渲染图片当作三维文件,也不把本次案例的车型、对象数量和尺寸设成通用模板。

1. 明确输入与目标

  • 查看用户提供的图片、设计图或已有模型。给出文字概念时,可以直接设计一个合理的风格化模型,说明采用的设计假设。
  • 用户要复现某个案例并更换主体时,保留“参考理解、独立零件、可编辑工程、实际修改、导出验证”的工作方式,重新设计主体。不要照搬原案例的部件清单。
  • 明确外观风格、主要尺寸、必须独立的部件及预期用途。一般的比例、配色、展示角度可自行选择;会改变对象身份或要求精确复刻的缺失信息先澄清。
  • 区分输入里能确认的形状、标注尺寸、未知的背面和设计补全。多视图冲突时优先采用用户指定的尺寸来源,记录实际取舍。
  • 没有原始图纸时可补一张概念说明图,但准确标注它是设计辅助或后补说明。不能声称先按图建模,实际却从完成的模型反推图纸。

2. 检查环境和已有资产

  • 检查实际 Blender 路径、版本和已有工程。临时运行的 Blender 不等于已安装;只在用户授权时安装软件。
  • 优先使用 Blender Python/CLI 或已有 Blender API。MCP 可以承载脚本,但不是这个流程的必要依赖;避免仅为建模反复初始化桌面控制。
  • 用 --python-exit-code 1 运行脚本,遇到异常检查日志与退出码。沙箱导致启动失败时走宿主的权限机制,不能将失败忽略后报告成功。
  • 保留用户原模型及未保存修改。新建案例使用独立目录;后续修改另存版本,前台与后台不要同时写同一工程。
  • 先检查可复用资产及其许可。若使用下载模型或外部生成服务,说明来源与其实际贡献,不将它们冒充脚本原创建模。

3. 把外观分解成可编辑零件

  • 在项目中写出简短的部件清单,将关键参考特征对应到具体几何和对象名。例如家具的柜体与抽屉,机器人躯干与传感器,坦克外观的车体、履带、轮组和炮塔。
  • 用 Collection 和必要的 Empty 表达装配关系。只把需要独立选择、修改或导出的部分拆成对象;重复零件可共享 mesh 数据,但保留单独对象控制。
  • 先建立主要轮廓和比例,再添加细节、倒角和材质。选用适合形状的基础体、曲线或直接网格,不强迫所有物体使用同一种几何表示。
  • 设定明确的单位和轴向。区分物体原点、局部坐标、父级变换与最终可见尺寸;修改器可能让实测尺寸与设计尺寸不同。
  • 检查面朝向、关键接缝和附件关系。先看主视角和正交视角,修正明显比例或法线问题,再输出全部展示图。

4. 保存基础工程并实际修改

  • 用户明确要求修改或演示时,先保存基础 .blend,再重新打开这个文件进行修改;没有修改要求时只交付当前范围内的基础工程。
  • 读取 尺寸修改与验证,把自然语言要求落实到指定对象、尺寸变化、固定锚点及跟随的附件。
  • 只修改被要求的对象或共享材质。单独修改某个重复件的几何前,检查 mesh 是否被多个对象共享;需要独立修改时先复制目标的数据,避免其他对象一起变化。加长轴向部件时检查直径与固定端;移动支架时检查上面的传感器;扩大盒体时检查盖子的位置。
  • 保存修改版 .blend。需要证明版本来源时,在修改版记录基础文件摘要;不要把两次独立生成的相似模型称为基于原工程的修改。
  • 为基础版和修改版保留相同展示相机,避免通过改变视角、裁切或灯光夸大修改效果。

5. 导出、验证与交付

  • 按当前要求交付原生 .blend、GLB 和少量多角度渲染。只有用户明确要求保留修改前后版本时才同时交付基础版与修改版;用户只要求单个模型或已有工程的局部编辑时按其范围执行。
  • GLB 只导出目标模型,不混入摄影棚地面、灯光或辅助物。在空场景中导回,检查独立部件、名称及关键几何;不要把 Blender 回读通过表述成所有引擎材质一致。
  • 重新打开最终原生工程,检查对象可选、关键尺寸与配色符合要求、附件位置正确。不要仅以文件存在或对象数量作为成功证据。
  • 检查最终渲染。几何有效、外形相似、生产可用是不同判断;没有做过的 UV、绑定、碰撞、制造公差和打印验证如实说明,不自动扩展工作。
  • 保存可读的初始视角和显示方式。颜色演示可以用 SOLID 的材质颜色,但它不等于节点材质的真实渲染;需要判断材质时检查材质预览或渲染。
  • 提供实际可打开的文件链接,简要说明哪些零件能改、如何找到它们、两版改了什么,以及实际通过的检查。

范围边界

Read the full file on GitHub · 54 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 54 lines · 159 tokens per session scan A 6a8c70c251f6

Subscribe to this mod's changes

blender-editable-3d is a skill published in the GitHub repository majiayu000/spellbook (288 stars, last pushed 8d ago), licensed MIT. It adds 159 tokens to every session and 1,595 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-17.

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