game-engine-mcp-tools

game-engine-mcp-tools is a skill for Claude Code, Codex from makifbaysal/tasktrooper. It costs 77 tokens per session (2,001 once invoked), scanned A, original, Apache-2.0.

A guide to using optional MCP connections to inspect a running Unity, Godot, Unreal, Blender, or browser workspace. MCP is a way for tools to exchange information with an agent; repository tests remain the final check.

In plain words
What is it for?
Use it when editor or browser MCP tools appear in the tool list during a game task. It helps inspect scenes, console errors, test runs, and screenshots while checking that the connection belongs to the current workspace.
Why use it?
It clarifies what a connected editor can show or change and prevents treating an unavailable or unrelated workspace as evidence. It also gives a headless fallback when no editor or browser connection exists.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when editor or browser MCP tools appear in the tool list during a game task. It helps inspect scenes, console errors, test runs, and screenshots while checking that the connection belongs to the current workspace.

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Install with agentmods
npx agentmods add skills/makifbaysal/tasktrooper/game-engine-mcp-tools
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add makifbaysal/tasktrooper --skill game-engine-mcp-tools
Clone the repo
git clone --depth 1 https://github.com/makifbaysal/tasktrooper

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,001 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.02001
Opus 5.5 $0.00031 $0.00800
Sonnet 5.5 $0.00015 $0.00400
Haiku 4.5 $0.00008 $0.00200

Measured 4d ago against content hash 64bd262ef151, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-engine-mcp-tools scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/agents/game-developer/skills/game-engine-mcp-tools/SKILL.md · 85 lines

How it starts

The opening of the file, as written. The whole thing — 85 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Engine MCP Tools

Overview

The user can connect live editors to you through MCP servers in Settings → MCP servers. They are optional and disabled by default. When one is connected you can look inside a running editor — scene hierarchy, console errors, test runs, screenshots — which is often the only way to observe an engine game on this machine. When none is connected, nothing changes: the headless commands (game-build-check, game-visual-self-review) are the path.

Core principle: An editor MCP is an extra pair of eyes, never the verdict. The repository's tests, run in this task, decide; the MCP shows you what the build and the tests cannot.

Is it there?

Look at your tool list. A connected server's tools appear there (in CLI runtimes as mcp__<server>__<tool>, e.g. tools under unity, godot, unreal, blender, browser). No tools from it → it is not connected.

  • Never ask the user to install, enable or start an editor or MCP server mid-task. Fall back to the headless CLI and say in the closing message what you could not observe.
  • A tool call that fails because the editor is closed or busy is a finding, not something to retry in a loop.

First call: is the editor on your workspace?

Editor MCP servers talk to whatever editor the user has open. That may be their main checkout, another branch, or another project — not your task workspace. Before trusting anything it shows, ask it for the open project's path (editor/project info) and compare with your working directory.

  • Different path → its scenes, console and tests describe someone else's code. Do not edit through it; use the CLI instead, and note it in the closing message.
  • Same path → it sees your files once the editor has refreshed or recompiled them; trigger or wait for that before reading the console or running tests.

What each server is for

Server What it is Use it to Watch out for
unity MCP for Unity (CoplayDev/unity-mcp); needs its package in the project and the Editor open Inspect scenes and GameObjects (manage_scene), read console errors and compile errors (read_console), run EditMode/PlayMode tests in the open editor (run_tests), control play mode and editor state (manage_editor), capture editor/game views An open Editor locks the project, so a batchmode CLI run on the same project fails — run the tests through the MCP instead, and still read their results. UNITY_MCP_DEFAULT_INSTANCE picks the editor when several are open.
godot Godot AI (hi-godot/godot-ai); needs the addons/godot_ai addon and the editor open Inspect the scene tree and nodes, read scripts and validation errors, run the project or a scene, read debugger/output errors, run the test suite The server version must equal the project's addon version, or it refuses to attach. Its server uses port 8000.
unreal Epic's built-in Unreal MCP (UE 5.8+, "Unreal MCP" plugin, Experimental), loopback HTTP on 127.0.0.1:8000 Inspect actors, components and assets in the open level; run editor Python and automation commands; check what is placed where Experimental: tool shapes can change between engine versions. Same port 8000 as Godot AI — only one of the two can run. No authentication: anything on this machine can call it.
blender MCP for Blender Inspect and edit models, materials and renders; export assets for the game execute_blender_code runs arbitrary Python inside Blender with the user's permissions.
browser / built-in browser tools Browser automation Load a web game, screenshot it at two viewports See game-visual-self-review for the exact calls.

Read the full file on GitHub · 85 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 85 lines · 77 tokens per session scan A 64bd262ef151

Subscribe to this mod's changes

game-engine-mcp-tools is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 77 tokens to every session and 2,001 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.