game-visual-self-review

game-visual-self-review is a skill for Claude Code, Codex from makifbaysal/tasktrooper. It costs 74 tokens per session (2,068 once invoked), scanned A, original, Apache-2.0.

A checklist for looking at a game change while it is running before handing it off. It uses browser checks or engine frame captures where available, and records when the game could not be observed.

In plain words
What is it for?
Use it after changes that players can see, such as graphics, layout, camera work, HUDs, and input. It covers desktop and phone browser views, smoke checks, screenshots, and reporting observation limits.
Why use it?
Automated tests can show that rules work without showing that sprites, cameras, HUDs, or scenes look correct. Visual checking catches problems that code-only tests miss.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it after changes that players can see, such as graphics, layout, camera work, HUDs, and input. It covers desktop and phone browser views, smoke checks, screenshots, and reporting observation limits.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/makifbaysal/tasktrooper/game-visual-self-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add makifbaysal/tasktrooper --skill game-visual-self-review
Clone the repo
git clone --depth 1 https://github.com/makifbaysal/tasktrooper

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-visual-self-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/game-visual-self-review/github.svg)](https://agentmods.dev/skills/makifbaysal/tasktrooper/game-visual-self-review)
Your own site
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/game-visual-self-review"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/game-visual-self-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-visual-self-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/game-visual-self-review"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/game-visual-self-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,068 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.02068
Opus 5.5 $0.00030 $0.00827
Sonnet 5.5 $0.00015 $0.00414
Haiku 4.5 $0.00007 $0.00207

Measured 4d ago against content hash 0553b7a54e1c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

game-visual-self-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/agents/game-developer/skills/game-visual-self-review/SKILL.md · 134 lines

How it starts

The opening of the file, as written. The whole thing — 134 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Visual Self-Review

Overview

A green test suite says the rules are right in isolation. It does not say the sprite loaded, the camera points at the action, the HUD shows the new value, or the scene is not black. Look at the change running before you hand it off — and when this machine cannot render the game, say exactly that instead of implying you saw it.

Core principle: Default assumption: the change is NOT done until you have seen it rendered. A still frame proves presence and layout; timing and feel are proven by tests at fixed deltas and frame-time numbers.

The render paths

Name the one you used in the closing message:

  • browser — a web game in the shared browser.
  • engine capture — a frame written to PNG by the engine (headless or offscreen), opened over loopback.
  • not observable here — no editor, GPU, display or licence; say which, and comment it on the card.

Web games — the matrix and the tool calls

Matrix: desktop {device: "desktop"} (1440×900) and phone {device: "mobile", width: 360}; add landscape {device: "mobile", width: 844, height: 390} when the game targets phones.

  1. Dev server detached, as the main prompt describes; read the port from the log.
  2. browser_set_viewport → browser_navigate to the game with the repository's debug parameters (?seed=42&scene=Level2) so it opens on the changed content deterministically.
  3. browser_wait_for the canvas (or the DOM overlay that proves boot finished), browser_click through DOM menus.
  4. browser_screenshot with NO width — passing width re-emulates and discards the viewport you set.
  5. Read the browser_set_viewport report: the canvas must not overflow; it fits or letterboxes.

The browser tools cannot press keys or read the console. For both, run a seeded Playwright smoke script with run_terminal — use the repository's Playwright setup if it has one (web-game-performance-and-testing), otherwise a throwaway script in /tmp/tt-<task key>/ when playwright is already installed:

Read the full file on GitHub · 134 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 134 lines · 74 tokens per session scan A 0553b7a54e1c

Subscribe to this mod's changes

game-visual-self-review is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 74 tokens to every session and 2,068 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.