Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add makifbaysal/tasktrooper --skill godot-testinggit clone --depth 1 https://github.com/makifbaysal/tasktrooperWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/makifbaysal/tasktrooper/godot-testing)<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/godot-testing"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/godot-testing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/godot-testing"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/godot-testing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.01640 |
| Opus 5.5 | $0.00030 | $0.00656 |
| Sonnet 5.5 | $0.00015 | $0.00328 |
| Haiku 4.5 | $0.00007 | $0.00164 |
Grade A, and why
godot-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 125 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Godot Testing
Overview
Godot has two mature test frameworks: gdUnit4 (GDScript and C#, fluent assertions, scene runner, mocks) and GUT (GDScript, simple assertions, doubles). Use the one in addons/; if neither exists, add gdUnit4. Test plain typed classes directly; use a scene runner only for behaviour that needs frames, physics, input or the tree.
Core principle: Unit-test the class, scene-test the wiring, and run it headless with an exit code you read.
gdUnit4
# res://test/combat/health_component_test.gd
class_name HealthComponentTest extends GdUnitTestSuite
func test_damage_beyond_health_clamps_to_zero() -> void:
var health: HealthComponent = auto_free(HealthComponent.new())
health.max_health = 50
health.reset()
health.damage(80)
assert_int(health.current).is_equal(0)
func test_lethal_damage_emits_died() -> void:
var health: HealthComponent = auto_free(HealthComponent.new())
health.max_health = 10
health.reset()
monitor_signals(health) # start collecting before the action, or an already-emitted signal is missed
health.damage(10)
await assert_signal(health).is_emitted("died")
func test_player_falls_onto_floor_and_is_grounded() -> void:
var runner := scene_runner("res://test/scenes/flat_floor_with_player.tscn")
await runner.simulate_frames(90)
var player := runner.find_child("Player") as Player
assert_bool(player.is_on_floor()).is_true()
func test_jump_action_leaves_the_ground() -> void:
var runner := scene_runner("res://test/scenes/flat_floor_with_player.tscn")
await runner.simulate_frames(30)
runner.simulate_action_pressed("jump")
await runner.simulate_frames(5)
assert_float((runner.find_child("Player") as Player).velocity.y).is_less(0.0)
auto_free()frees the object after the test; nodes added to the tree go through the runner oradd_child(auto_free(node)).mock(Class)/spy(instance)withverify(...)exist — prefer real collaborators and fakes; assert outcomes, not calls.- Parameterised tests: a default argument
test_parameters := [[...], [...]].
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 125 lines · 74 tokens per session scan A bc1a9251ae92
godot-testing is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 74 tokens to every session and 1,640 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.
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