Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add makifbaysal/tasktrooper --skill web-3d-threejs-babylongit clone --depth 1 https://github.com/makifbaysal/tasktrooperWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/makifbaysal/tasktrooper/web-3d-threejs-babylon)<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/web-3d-threejs-babylon"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/web-3d-threejs-babylon/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/makifbaysal/tasktrooper/web-3d-threejs-babylon"><img src="https://agentmods.dev/badge/skills/makifbaysal/tasktrooper/web-3d-threejs-babylon.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00090 | $0.01543 |
| Opus 5.5 | $0.00036 | $0.00617 |
| Sonnet 5.5 | $0.00018 | $0.00309 |
| Haiku 4.5 | $0.00009 | $0.00154 |
Grade A, and why
web-3d-threejs-babylon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Web 3D: three.js, Babylon.js, PlayCanvas
Overview
three.js is a rendering library with a huge ecosystem; Babylon.js is a full engine (physics plugin, GUI, inspector, a NullEngine for headless tests); PlayCanvas is an engine built around its hosted editor, also usable engine-only. All three hand you the GPU directly — and with it the job of freeing what you allocate, keeping draw calls low, and staying inside a mobile browser's memory.
Core principle: Simulate on a fixed step, render every frame, dispose every GPU resource you create, and count draw calls.
The loop and delta
// three.js — Timer replaces the deprecated Clock (r183+); setAnimationLoop also drives WebXR
const timer = new THREE.Timer();
timer.connect(document); // ignores the huge delta after a hidden tab
renderer.setAnimationLoop((t) => {
timer.update(t);
const dt = Math.min(timer.getDelta(), 0.25); // seconds
stepFixed(dt); // accumulator: physics + rules at 1/60 (game-loop-and-time)
renderer.render(scene, camera);
});
// Babylon.js — getDeltaTime() is milliseconds
scene.onBeforeRenderObservable.add(() => stepFixed(Math.min(engine.getDeltaTime() / 1000, 0.25)));
engine.runRenderLoop(() => scene.render());
window.addEventListener("resize", () => engine.resize());
// PlayCanvas (engine API / ESM scripts) — dt in seconds
export class Spin extends Script {
static scriptName = "spin";
speed = 90;
update(dt: number) { this.entity.rotate(0, this.speed * dt, 0); }
}
Physics on a fixed step
- Rapier (WASM, three.js or Babylon):
await RAPIER.init(),world.timestep = 1 / 60, callworld.step()from the accumulator, copy body transforms to meshes with interpolation. The deterministic build exists for lockstep/rollback. - Babylon: Havok via the physics V2 plugin (
new HavokPlugin(true, await HavokPhysics())); keep its fixed timestep consistent across devices. - PlayCanvas: its rigidbody components (ammo.js) step with the app.
- Never move a dynamic body by writing
mesh.position; set velocities/impulses or use kinematic bodies.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 117 lines · 90 tokens per session scan A b4b748b21595
web-3d-threejs-babylon is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 90 tokens to every session and 1,543 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.
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