web-3d-threejs-babylon

web-3d-threejs-babylon is a skill for Claude Code, Codex from makifbaysal/tasktrooper. It costs 90 tokens per session (1,543 once invoked), scanned A, original, Apache-2.0.

Guidance for making 3D games in a web browser with three.js, Babylon.js, or PlayCanvas, including rendering, physics timing, and graphics resources.

In plain words
What is it for?
Use it when building scenes, render loops, physics, asset loading, resizing, WebGPU support, or React Three Fiber integrations.
Why use it?
It helps prevent unstable simulation, wasted graphics memory, excessive draw calls, and poor performance on mobile browsers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building scenes, render loops, physics, asset loading, resizing, WebGPU support, or React Three Fiber integrations.

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Install with agentmods
npx agentmods add skills/makifbaysal/tasktrooper/web-3d-threejs-babylon
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add makifbaysal/tasktrooper --skill web-3d-threejs-babylon
Clone the repo
git clone --depth 1 https://github.com/makifbaysal/tasktrooper

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-3d-threejs-babylon

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,543 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01543
Opus 5.5 $0.00036 $0.00617
Sonnet 5.5 $0.00018 $0.00309
Haiku 4.5 $0.00009 $0.00154

Measured 4d ago against content hash b4b748b21595, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

web-3d-threejs-babylon scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/agents/game-developer/skills/web-3d-threejs-babylon/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web 3D: three.js, Babylon.js, PlayCanvas

Overview

three.js is a rendering library with a huge ecosystem; Babylon.js is a full engine (physics plugin, GUI, inspector, a NullEngine for headless tests); PlayCanvas is an engine built around its hosted editor, also usable engine-only. All three hand you the GPU directly — and with it the job of freeing what you allocate, keeping draw calls low, and staying inside a mobile browser's memory.

Core principle: Simulate on a fixed step, render every frame, dispose every GPU resource you create, and count draw calls.

The loop and delta

// three.js — Timer replaces the deprecated Clock (r183+); setAnimationLoop also drives WebXR
const timer = new THREE.Timer();
timer.connect(document);                         // ignores the huge delta after a hidden tab
renderer.setAnimationLoop((t) => {
  timer.update(t);
  const dt = Math.min(timer.getDelta(), 0.25);   // seconds
  stepFixed(dt);                                 // accumulator: physics + rules at 1/60 (game-loop-and-time)
  renderer.render(scene, camera);
});
// Babylon.js — getDeltaTime() is milliseconds
scene.onBeforeRenderObservable.add(() => stepFixed(Math.min(engine.getDeltaTime() / 1000, 0.25)));
engine.runRenderLoop(() => scene.render());
window.addEventListener("resize", () => engine.resize());
// PlayCanvas (engine API / ESM scripts) — dt in seconds
export class Spin extends Script {
  static scriptName = "spin";
  speed = 90;
  update(dt: number) { this.entity.rotate(0, this.speed * dt, 0); }
}

Physics on a fixed step

  • Rapier (WASM, three.js or Babylon): await RAPIER.init(), world.timestep = 1 / 60, call world.step() from the accumulator, copy body transforms to meshes with interpolation. The deterministic build exists for lockstep/rollback.
  • Babylon: Havok via the physics V2 plugin (new HavokPlugin(true, await HavokPhysics())); keep its fixed timestep consistent across devices.
  • PlayCanvas: its rigidbody components (ammo.js) step with the app.
  • Never move a dynamic body by writing mesh.position; set velocities/impulses or use kinematic bodies.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 117 lines · 90 tokens per session scan A b4b748b21595

Subscribe to this mod's changes

web-3d-threejs-babylon is a skill published in the GitHub repository makifbaysal/tasktrooper (113 stars, last pushed yesterday), licensed Apache-2.0. It adds 90 tokens to every session and 1,543 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-09.