joycraft-implement

joycraft-implement is a skill for Claude Code, Codex from maksutovic/joycraft. It costs 29 tokens per session (2,601 once invoked), scanned A, original, MIT.

A coding workflow that implements one small specification at a time using TDD, or test-driven development: write a test that fails, then write code until it passes.

In plain words
What is it for?
Use it to implement a named specification file or the next ready item in a feature directory’s queue. It helps developers build changes with tests written first.
Why use it?
It turns a large implementation queue into a clear next task and checks the expected behavior while the code is being written. It avoids guessing which specification should be handled next.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; runs codex exec; installed under .agents/ (shared by several agents).

Good fit Use it to implement a named specification file or the next ready item in a feature directory’s queue. It helps developers build changes with tests written first.

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Install with agentmods
npx agentmods add skills/maksutovic/joycraft/joycraft-implement
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add maksutovic/joycraft --skill joycraft-implement
Clone the repo
git clone --depth 1 https://github.com/maksutovic/joycraft

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for joycraft-implement

README.md
[![agentmods](https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-implement/github.svg)](https://agentmods.dev/skills/maksutovic/joycraft/joycraft-implement)
Your own site
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-implement"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-implement/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for joycraft-implement

Your own site · 80×15
<a href="https://agentmods.dev/skills/maksutovic/joycraft/joycraft-implement"><img src="https://agentmods.dev/badge/skills/maksutovic/joycraft/joycraft-implement.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,601 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 2 findings, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium Agent Snooping · line 121
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
  • medium Agent Snooping · line 145
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02601
Opus 5.5 $0.00012 $0.01040
Sonnet 5.5 $0.00006 $0.00520
Haiku 4.5 $0.00003 $0.00260

Measured 26d ago against content hash 2236e1080472, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

joycraft-implement scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/joycraft-implement/SKILL.md · 157 lines

How it starts

The opening of the file, as written. The whole thing — 157 lines — stays where its author put it; the contents beside it link to each section on GitHub.

At skill entry, run node docs/.joycraft/check.mjs check --json --session <session-id> once, reusing JOYCRAFT_SESSION_ID if supplied or one ID chosen for this conversation. If the checker is missing or fails, continue the requested skill quietly without retrying setup. Offer updates only for display: true; current, postponed, off, and unknown stay quiet. If automaticUpdate is present, finish this skill, then run its exact command once from the project root: the candidate must verify every safety gate before applying. Other updates require approval. After an offer or automatic attempt, record it with node docs/.joycraft/check.mjs acknowledge <available-version> --session <session-id>. Apply updates only at this workflow boundary; after success, reinvoke the skill or restart the session to load changed instructions.

Implement Atomic Spec

You have exactly one atomic spec file to execute. Your job is to implement it using strict TDD — tests first, confirm they fail, then implement until green.

Step 1: Parse Arguments

The user MUST provide a path. No path = stop immediately.

If no path was provided:

No spec path provided. Provide a spec file or a feature directory: $joycraft-implement docs/features/<slug>/specs/spec-name.md or $joycraft-implement docs/features/<slug>/

If the path is a directory (ends with / or does not end with .md):

Look for specs/.joycraft-spec-queue.json inside that directory. Read it. Find the first todo spec whose dependencies are satisfied (a dependency is satisfied once it is in-review or done). This matches what joycraft-next-spec serves. That single spec file is your target. Do NOT read any other specs.

Using spec queue: found [spec-file-name] as the next spec.

If the directory has no queue or no todo specs:

No remaining specs found in [directory].

If the path is a file ending in .md:

Use it directly as the spec to implement.

Step 2: Read the Sibling README.md FIRST (if present)

Read the full file on GitHub · 157 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed 2236e1080472
  2. 1mo ago Changed · +2 lines 3f1402f33d88
  3. 1mo ago First seen · 155 lines · 29 tokens per session scan A 604aaa84a81b

Subscribe to this mod's changes

joycraft-implement is a skill published in the GitHub repository maksutovic/joycraft (15 stars, last pushed 25d ago), licensed MIT. It adds 29 tokens to every session and 2,601 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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