accessibility

A set of accessibility requirements and patterns for adding or changing interactive features in Visual Studio Code.

In plain words
What is it for?
Use it when building or updating VS Code interfaces to add accessibility help, readable alternatives for complex content, announcements, and clear labels or roles.
Why use it?
It helps make panels, views, dialogs, and other controls usable with keyboards and screen readers.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/malwarebo/nyrve/accessibility
Any agent
npx skills add malwarebo/nyrve --skill accessibility
Clone the repo
git clone --depth 1 https://github.com/malwarebo/nyrve

Made for: Claude Code, Codex.

Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,503 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00054 $0.03503
Opus 5 $0.00027 $0.01751
Sonnet 5 $0.00011 $0.00701
Haiku 4.5 $0.00005 $0.00350

Measured 3d ago against content hash dbd8bb67ada4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to accessibility — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.github/skills/accessibility/SKILL.md · 304 lines

How it starts

The opening of the file, as written. The whole thing — 304 lines — stays where its author put it; the contents beside it link to each section on GitHub.

When to Use This Skill

Use this skill for any VS Code feature work that introduces or changes interactive UI. Use this skill by default for new features and contributions, including when the request does not explicitly mention accessibility.

Trigger examples:

  • "add a new feature"
  • "implement a new panel/view/widget"
  • "add a new command or workflow"
  • "new contribution in workbench/editor/extensions"
  • "update existing UI interactions"

Do not skip this skill just because accessibility is not named in the prompt.

When adding a new interactive UI surface to VS Code — a panel, view, widget, editor overlay, dialog, or any rich focusable component the user interacts with — you must provide three accessibility components (if they do not already exist for the feature):

  1. An Accessibility Help Dialog — opened via the accessibility help keybinding when the feature has focus.
  2. An Accessible View — a plain-text read-only editor that presents the feature's content to screen reader users (when the feature displays non-trivial visual content).
  3. An Accessibility Verbosity Setting — a boolean setting that controls whether the "open accessibility help" hint is announced.

Examples of existing features that have all three: the terminal, chat panel, notebook, diff editor, inline completions, comments, debug REPL, hover, and notifications. Features with only a help dialog (no accessible view) include find widgets, source control input, keybindings editor, problems panel, and walkthroughs.

Sections 4–7 below (signals, ARIA announcements, keyboard navigation, ARIA labels) apply more broadly to any UI change, including modifications to existing features.

When updating an existing feature — for example, adding new commands, keyboard shortcuts, or interactive capabilities — you must also update the feature's existing accessibility help dialog (provideContent()) to document the new functionality. Screen reader users rely on the help dialog as the primary way to discover available actions.


Read the full file on GitHub · 304 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 304 lines · 54 tokens per session scan A dbd8bb67ada4

Subscribe to this mod's changes

accessibility is a skill published in the GitHub repository malwarebo/nyrve (5 stars, last pushed 2mo ago), licensed MIT. It adds 54 tokens to every session and 3,503 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to accessibility, differing in 0 lines, and is treated as a copy.

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