Visual Studio Code is a code editor that supports editing, navigating, understanding, debugging, and extending software projects. Developers use it for the edit-build-debug cycle, and the catalogue add-ons provide skills, instructions, and agents for working within the editor.
Borrowing it
Nothing to install: this file belongs to microsoft/vscode. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/microsoft/vscode/main/.github/skills/accessibility/SKILL.mdgit clone --depth 1 https://github.com/microsoft/vscodeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/microsoft/vscode/accessibility)<a href="https://agentmods.dev/skills/microsoft/vscode/accessibility"><img src="https://agentmods.dev/badge/skills/microsoft/vscode/accessibility/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/microsoft/vscode/accessibility"><img src="https://agentmods.dev/badge/skills/microsoft/vscode/accessibility.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Snyk pass
- NVIDIA SkillSpector pass
- Socket pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.03694 |
| Opus 5.5 | $0.00022 | $0.01478 |
| Sonnet 5.5 | $0.00011 | $0.00739 |
| Haiku 4.5 | $0.00005 | $0.00369 |
Grade A, and why
accessibility scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- accessibility — 100% identical, 13 lines differ
How it starts
The opening of the file, as written. The whole thing — 307 lines — stays where its author put it; the contents beside it link to each section on GitHub.
When to Use This Skill
Use this skill for any VS Code feature work that introduces or changes interactive UI. Use this skill by default for new features and contributions, including when the request does not explicitly mention accessibility.
Trigger examples:
- "add a new feature"
- "implement a new panel/view/widget"
- "add a new command or workflow"
- "new contribution in workbench/editor/extensions"
- "update existing UI interactions"
Do not skip this skill just because accessibility is not named in the prompt.
When adding a new interactive UI surface to VS Code — a panel, view, widget, editor overlay, dialog, or any rich focusable component the user interacts with — you must provide three accessibility components (if they do not already exist for the feature):
- An Accessibility Help Dialog — opened via the accessibility help keybinding when the feature has focus.
- An Accessible View — a plain-text read-only editor that presents the feature's content to screen reader users (when the feature displays non-trivial visual content).
- An Accessibility Verbosity Setting — a boolean setting that controls whether the "open accessibility help" hint is announced.
Examples of existing features that have all three: the terminal, chat panel, notebook, diff editor, inline completions, comments, debug REPL, hover, and notifications. Features with only a help dialog (no accessible view) include find widgets, source control input, keybindings editor, problems panel, and walkthroughs.
Sections 4–7 below (signals, ARIA announcements, keyboard navigation, ARIA labels) apply more broadly to any UI change, including modifications to existing features.
When updating an existing feature — for example, adding new commands, keyboard shortcuts, or interactive capabilities — you must also update the feature's existing accessibility help dialog (provideContent()) to document the new functionality. Screen reader users rely on the help dialog as the primary way to discover available actions.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +5 lines 3ef0d8d992e3
- 1mo ago Changed · -2 lines 27d1974eebb1
- 1mo ago First seen · 304 lines · 54 tokens per session scan A dbd8bb67ada4
accessibility is a skill published in the GitHub repository microsoft/vscode (194,219 stars, last pushed today), licensed MIT. It adds 54 tokens to every session and 3,694 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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