mixed-reality

mixed-reality is a skill for Claude Code, Codex from managedcode/dotnet-skills. It costs 132 tokens per session (564 once invoked), scanned A, original, MIT.

A guide to building mixed-reality software with C# and .NET around devices and technologies such as HoloLens, MRTK, OpenXR, and Azure.

In plain words
What is it for?
Use it when integrating .NET services with mixed-reality applications or working on HoloLens, MRTK, OpenXR, or related Azure services.
Why use it?
It clarifies which work belongs in the headset or game engine, which belongs in backend services, and how to account for device input, performance, and spatial interaction.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when integrating .NET services with mixed-reality applications or working on HoloLens, MRTK, OpenXR, or related Azure services.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/managedcode/dotnet-skills/mixed-reality
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add managedcode/dotnet-skills --skill mixed-reality
Clone the repo
git clone --depth 1 https://github.com/managedcode/dotnet-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mixed-reality

README.md
[![agentmods](https://agentmods.dev/badge/skills/managedcode/dotnet-skills/mixed-reality/github.svg)](https://agentmods.dev/skills/managedcode/dotnet-skills/mixed-reality)
Your own site
<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/mixed-reality"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/mixed-reality/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mixed-reality

Your own site · 80×15
<a href="https://agentmods.dev/skills/managedcode/dotnet-skills/mixed-reality"><img src="https://agentmods.dev/badge/skills/managedcode/dotnet-skills/mixed-reality.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 132 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 564 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00132 $0.00564
Opus 5 $0.00066 $0.00282
Sonnet 5 $0.00026 $0.00113
Haiku 4.5 $0.00013 $0.00056

Measured 8d ago against content hash b55203db5360, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mixed-reality scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

catalog/Platform/Mixed-Reality/skills/mixed-reality/SKILL.md · 40 lines

How it starts

The opening of the file, as written. The whole thing — 40 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mixed Reality with .NET

Trigger On

  • building or integrating mixed-reality solutions with C#
  • working on HoloLens, MRTK, Azure mixed-reality services, or OpenXR-related code
  • reviewing how .NET services support a mixed-reality client

Workflow

  1. Acknowledge that much of Microsoft mixed-reality guidance is Unity-centered even when the implementation language is C#; do not pretend it is a standard .NET desktop stack.
  2. Separate engine-side concerns, device capability concerns, and backend service integration so the system boundary stays understandable.
  3. Use MRTK and OpenXR guidance intentionally, and verify current toolkit status before choosing a package or template path. See references/patterns.md for established architecture patterns.
  4. Treat performance, input, and spatial UX as core constraints, not polish items.
  5. When .NET mostly lives on the backend for a mixed-reality product, route that backend work through the relevant ASP.NET Core, SignalR, or Azure skill instead of overloading this one.
  6. Validate with the actual device or emulator path whenever possible because editor-only success is not enough.

References

  • references/patterns.md - MRTK service architecture, OpenXR feature plugins, input action patterns, spatial awareness observers, and cross-cutting patterns for dependency injection, object pooling, and graceful degradation.
  • references/examples.md - Common HoloLens scenarios including spatial anchors, hand menus, spatial mapping physics, eye tracking, remote rendering, voice commands, QR code tracking, and shared multi-user experiences.

Deliver

  • clear boundaries between device code and backend services
  • mixed-reality guidance grounded in current Microsoft tooling
  • realistic validation expectations for MR scenarios

Validate

  • the chosen toolkit path is current enough for the project
  • device-specific constraints are explicit
  • backend and client responsibilities are not blurred

Read the full file on GitHub · 40 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 40 lines · 132 tokens per session scan A b55203db5360

Subscribe to this mod's changes

mixed-reality is a skill published in the GitHub repository managedcode/dotnet-skills (479 stars, last pushed 6d ago), licensed MIT. It adds 132 tokens to every session and 564 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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