winui

A Windows desktop user-interface framework built with the Windows App SDK. It supports modern Windows controls, navigation, theming, window management, packaging, and MVVM, a pattern that keeps screen code separate from application logic.

In plain words
What is it for?
Use it to build native Windows desktop applications, add Windows App SDK features, design navigation and themes, choose MSIX or unpackaged deployment, and connect different .NET components.
Why use it?
It helps choose the right deployment model and keep Windows-specific code organized. It also clarifies when WinUI 3 is more suitable than WPF, WinForms, or cross-platform .NET MAUI.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/managedcode/dotnet-skills/winui
Any agent
npx skills add managedcode/dotnet-skills --skill winui
Clone the repo
git clone --depth 1 https://github.com/managedcode/dotnet-skills

Made for: Claude Code, Codex.

Per session 134 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00134 $0.01257
Opus 5 $0.00067 $0.00629
Sonnet 5 $0.00027 $0.00251
Haiku 4.5 $0.00013 $0.00126

Measured 2d ago against content hash 1eff70a970a5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

winui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

catalog/Frameworks/WinUI/skills/winui/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

WinUI 3 and Windows App SDK

Trigger On

  • building native modern Windows desktop UI on WinUI 3
  • integrating Windows App SDK features into a .NET app
  • deciding between WinUI, WPF, WinForms, and MAUI for Windows work
  • implementing MVVM patterns in Windows App SDK applications

Workflow

  1. Confirm WinUI is the right choice — use when modern Windows-native UI, Fluent Design, and Windows App SDK capabilities are needed. For cross-platform, consider MAUI instead.
  2. Choose packaging model early — packaged (MSIX) vs unpackaged differ materially for deployment, identity, and API access:
    <!-- Unpackaged: add to .csproj -->
    <WindowsPackageType>None</WindowsPackageType>
    
  3. Apply MVVM pattern with the MVVM Toolkit — keep views dumb, logic in ViewModels:
    public partial class ProductsViewModel : ObservableObject
    {
        [ObservableProperty]
        private ObservableCollection<Product> _products = [];
    
        [ObservableProperty]
        [NotifyCanExecuteChangedFor(nameof(DeleteCommand))]
        private Product? _selectedProduct;
    
        [RelayCommand(CanExecute = nameof(CanDelete))]
        private async Task DeleteAsync()
        {
            if (SelectedProduct is null) return;
            await _productService.DeleteAsync(SelectedProduct.Id);
            Products.Remove(SelectedProduct);
        }
        private bool CanDelete() => SelectedProduct is not null;
    }
    
  4. Use x:Bind for compiled bindings — better performance and compile-time checking than {Binding}:
    <TextBlock Text="{x:Bind ViewModel.Title, Mode=OneWay}"/>
    
  5. Wire DI through Host.CreateDefaultBuilder — register services, ViewModels, and views. Resolve via App.GetService<T>().
  6. Implement navigation service — map ViewModels to Pages by convention. See references/patterns.md for the full pattern.
  7. Handle Windows App SDK features — windowing (AppWindow), custom title bar, app lifecycle, notifications.
  8. Always set XamlRoot when showing ContentDialog — omitting this causes silent failures.
  9. Validate on Windows targets — behavior depends on runtime, packaging model, and Windows version.

Read the full file on GitHub · 101 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 101 lines · 134 tokens per session scan A 1eff70a970a5

Subscribe to this mod's changes

winui is a skill published in the GitHub repository managedcode/dotnet-skills (477 stars, last pushed 2d ago), licensed MIT. It adds 134 tokens to every session and 1,257 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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microsoft/win-dev-skills · 122 tokens

pr-review

Multi-dimensional review of a PR or feature branch in microsoft/win-dev-skills. Activate on "review my PR / changes / branch", "vet before pushing", "PR review", "is this ready to merge". Fans out parallel sub-agents over skill content, the skill-vs-tool boundary (solution hierarchy), tool correctness…

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winui-design

Use when designing, reviewing, or fixing WinUI 3: sample and control discovery with winapp find-ui, layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography, spacing, brushes, accessibility, and XAML data-binding design. Load before authoring new XAML, reviewing UI PRs…

microsoft/win-dev-skills · 119 tokens

winui-dev-workflow

Build and run workflow for WinUI 3 apps with WinApp CLI 0.6+ — project creation with winapp new, project-mode winapp run, BuildAndRun.ps1 analyzer integration, crash diagnosis, and prerequisites. Use when creating, building, running, or fixing build errors in a WinUI 3 project.

microsoft/win-dev-skills · 73 tokens

winui-packaging

MSIX packaging, code signing, and distribution for WinUI 3 apps — build for release, certificate generation (winapp cert generate), certificate trust, code signing (winapp sign), self-contained deployment, CI/CD with GitHub Actions, and Microsoft Store submission. Use when preparing for release, creating MSIX…

microsoft/win-dev-skills · 86 tokens

winui-session-report

Analyze the current or a recent agent session (GitHub Copilot CLI or Claude Code) and generate a diagnostic report. Use only when the user explicitly asks for session feedback, agent debugging, or a review of what happened during a build session. Do not inspect session data automatically.

microsoft/win-dev-skills · 61 tokens