computational-geometry

computational-geometry is a skill for Claude Code from marcinfinitesimal533/Claude-skills-for-Computational-Designers. It costs 32 tokens per session (12,521 once invoked), scanned A, a copy of computational-geometry, MIT.

A computational-geometry reference for architecture, engineering, and construction work. It covers mathematical shapes and operations such as curves, surfaces, meshes, point clouds, and tessellation, which converts shapes into smaller pieces for processing or fabrication.

In plain words
What is it for?
Use it when working with NURBS, surface or mesh subdivision, boolean shape operations, tessellation, surface analysis, or point-cloud processing in AEC projects.
Why use it?
It helps developers choose suitable geometric representations and manage the accuracy needed when moving from rough designs to fabrication-ready models.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it when working with NURBS, surface or mesh subdivision, boolean shape operations, tessellation, surface analysis, or point-cloud processing in AEC projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add marcinfinitesimal533/Claude-skills-for-Computational-Designers --skill computational-geometry
Clone the repo
git clone --depth 1 https://github.com/marcinfinitesimal533/Claude-skills-for-Computational-Designers

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for computational-geometry

README.md
[![agentmods](https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry/github.svg)](https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry)
Your own site
<a href="https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry"><img src="https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for computational-geometry

Your own site · 80×15
<a href="https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry"><img src="https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/computational-geometry.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 12,521 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.12521
Opus 5 $0.00016 $0.06260
Sonnet 5 $0.00006 $0.02504
Haiku 4.5 $0.00003 $0.01252

Measured 11d ago against content hash eeecdc5769ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

computational-geometry scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to computational-geometry — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/computational-geometry/SKILL.md · 891 lines

How it starts

The opening of the file, as written. The whole thing — 891 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Computational Geometry for AEC

This skill encapsulates the full breadth of computational geometry knowledge required for architecture, engineering, and construction workflows. It covers fundamental primitives, advanced surface mathematics, mesh processing, tessellation strategies, point cloud pipelines, and the precise tolerance management that separates prototype-grade geometry from fabrication-ready output.


1. Geometry Type Hierarchy

Every computational design system is built on a layered hierarchy of geometric types. Understanding the properties, capabilities, and conversion paths of each type is essential for selecting the right representation at every stage of a project.

1.1 Points, Vectors, Planes, Frames

Point (Point3d)

  • Definition: A dimensionless location in 3D Euclidean space defined by (x, y, z) coordinates.
  • Properties: No length, area, or volume. Carries only positional information.
  • AEC use cases: Survey control points, grid intersections, insertion points for components, structural node locations, sensor positions.
  • Conversion: A point can seed any higher-order geometry. Points become curve control points, mesh vertices, or centroid markers.

Vector (Vector3d)

  • Definition: A direction and magnitude in 3D space, defined by (x, y, z) components. Unlike a point, a vector has no fixed position.
  • Properties: Magnitude (length), direction (unit vector). Supports dot product, cross product, angle computation, projection.
  • AEC use cases: Wind direction encoding, structural force vectors, surface normals for solar analysis, movement direction for pedestrian simulation, facade orientation vectors.
  • Key operations: Normalize, scale, add, subtract, dot product (scalar projection), cross product (perpendicular vector), angle between vectors, reflection, rotation.

Plane

  • Definition: An infinite flat surface defined by an origin point and a normal vector, or equivalently by an origin and two in-plane axes (X-axis, Y-axis) with the normal as Z-axis.
  • Properties: Origin, Normal, XAxis, YAxis. Divides space into two half-spaces.
  • AEC use cases: Floor levels, section cut planes, mirror planes for symmetric designs, construction planes for drawing, reference datums.
  • Conversion: Planes can generate planar surfaces, serve as projection targets, or define local coordinate systems.

Read the full file on GitHub · 891 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 891 lines · 32 tokens per session scan A eeecdc5769ca

Subscribe to this mod's changes

computational-geometry is a skill published in the GitHub repository marcinfinitesimal533/Claude-skills-for-Computational-Designers (2 stars, last pushed yesterday), licensed MIT. It adds 32 tokens to every session and 12,521 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to computational-geometry, differing in 0 lines, and is treated as a copy.

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