mesh-processing

mesh-processing is a skill for Claude Code from marcinfinitesimal533/Claude-skills-for-Computational-Designers. It costs 38 tokens per session (11,713 once invoked), scanned A, a copy of mesh-processing, MIT.

A reference for working with meshes, which represent 3D shapes as connected points, edges, and faces.

In plain words
What is it for?
Use it for mesh operations, analysis, repair, UV mapping, unfolding, quad meshing, conversion to NURBS, and checking mesh quality in architecture, engineering, and construction.
Why use it?
It helps keep 3D geometry usable for simulation, rendering, fabrication, and design work.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it for mesh operations, analysis, repair, UV mapping, unfolding, quad meshing, conversion to NURBS, and checking mesh quality in architecture, engineering, and construction.

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Install with agentmods
npx agentmods add skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add marcinfinitesimal533/Claude-skills-for-Computational-Designers --skill mesh-processing
Clone the repo
git clone --depth 1 https://github.com/marcinfinitesimal533/Claude-skills-for-Computational-Designers

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mesh-processing

README.md
[![agentmods](https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing/github.svg)](https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing)
Your own site
<a href="https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing"><img src="https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mesh-processing

Your own site · 80×15
<a href="https://agentmods.dev/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing"><img src="https://agentmods.dev/badge/skills/marcinfinitesimal533/claude-skills-for-computational-designers/mesh-processing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,713 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.11713
Opus 5 $0.00019 $0.05856
Sonnet 5 $0.00008 $0.02343
Haiku 4.5 $0.00004 $0.01171

Measured 11d ago against content hash e23d0a689026, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mesh-processing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to mesh-processing — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/mesh-processing/SKILL.md · 893 lines

How it starts

The opening of the file, as written. The whole thing — 893 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mesh Processing

This skill provides comprehensive guidance on mesh processing for architecture, engineering, and construction. Meshes are the workhorse representation for simulation (FEA, CFD, acoustics), fabrication (3D printing, CNC), visualization (rendering, VR/AR), and increasingly for design geometry itself. This reference covers data structures, operations, analysis, repair, UV mapping, quad meshing, and reverse engineering.


1. Mesh Processing in AEC

1.1 Why Meshes Matter

Meshes represent 3D geometry as collections of vertices, edges, and faces. In AEC:

  • Simulation: Finite Element Analysis (structural), Computational Fluid Dynamics (wind/airflow), thermal simulation, acoustic simulation, and daylight simulation all require mesh discretization of geometry. The mesh quality directly determines simulation accuracy.
  • Visualization: Real-time rendering (game engines, VR/AR) operates on triangulated meshes. Level-of-detail mesh decimation controls rendering performance.
  • Fabrication: 3D printing requires watertight triangulated meshes (STL/3MF). CNC milling requires surface meshes for toolpath generation. Robotic fabrication uses mesh representations for collision checking and path planning.
  • Scanning: LiDAR, photogrammetry, and structured light scanning produce point clouds that are reconstructed into meshes. Scan-to-BIM workflows begin with mesh processing.
  • Design: Freeform architectural surfaces (shells, facades, roofs) are often designed as meshes, particularly when the target is a panelized or discrete structure.

1.2 Mesh vs. NURBS Trade-offs

Dimension Mesh NURBS
Representation Discrete vertices + faces Continuous parametric surface
Precision Approximate (chord tolerance) Mathematically exact
Topology Arbitrary (any connectivity) Rectangular patch structure
Boolean operations Robust (with good libraries) Fragile (trimmed surface issues)
Simulation compatibility Direct (FEA/CFD mesh = geometry mesh) Requires meshing step
File size (complex forms) Smaller (for tessellated freeform) Larger (many control points)
Editing Vertex-level sculpting, subdivision Control point manipulation, continuity
Rendering Direct (GPU operates on triangles) Requires tessellation
Fabrication (3D print) Direct (STL is triangulated mesh) Requires tessellation
Industry standard Visualization, gaming, scanning CAD, BIM, manufacturing

Read the full file on GitHub · 893 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 893 lines · 38 tokens per session scan A e23d0a689026

Subscribe to this mod's changes

mesh-processing is a skill published in the GitHub repository marcinfinitesimal533/Claude-skills-for-Computational-Designers (2 stars, last pushed yesterday), licensed MIT. It adds 38 tokens to every session and 11,713 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to mesh-processing, differing in 0 lines, and is treated as a copy.

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