bmad-party-mode

bmad-party-mode is a skill for Claude Code, Codex from marlonvidal/tech-manager-os. It costs 63 tokens per session (2,000 once invoked), scanned A, original, MIT.

A coordinator for round-table discussions between multiple AI agents or custom personas.

In plain words
What is it for?
Use it to run party mode, request several agent perspectives, or create and configure a group of discussion personas.
Why use it?
It brings different viewpoints into one discussion when a task benefits from debate or group feedback.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions Claude Code; installed under .agents/ (shared by several agents).

Good fit Use it to run party mode, request several agent perspectives, or create and configure a group of discussion personas.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/marlonvidal/tech-manager-os/bmad-party-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add marlonvidal/tech-manager-os --skill bmad-party-mode
Clone the repo
git clone --depth 1 https://github.com/marlonvidal/tech-manager-os

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bmad-party-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/marlonvidal/tech-manager-os/bmad-party-mode/github.svg)](https://agentmods.dev/skills/marlonvidal/tech-manager-os/bmad-party-mode)
Your own site
<a href="https://agentmods.dev/skills/marlonvidal/tech-manager-os/bmad-party-mode"><img src="https://agentmods.dev/badge/skills/marlonvidal/tech-manager-os/bmad-party-mode/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bmad-party-mode

Your own site · 80×15
<a href="https://agentmods.dev/skills/marlonvidal/tech-manager-os/bmad-party-mode"><img src="https://agentmods.dev/badge/skills/marlonvidal/tech-manager-os/bmad-party-mode.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 63 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,000 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00063 $0.02000
Opus 5 $0.00032 $0.01000
Sonnet 5 $0.00013 $0.00400
Haiku 4.5 $0.00006 $0.00200

Measured 10d ago against content hash 4c1f3593a286, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bmad-party-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/resolve_party.py, scripts/tests/test-resolve_party.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

4 near-identical copies found in the catalogue:

.agents/skills/bmad-party-mode/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Party Mode

Run a round-table where these agents talk to each other and to the user like real, distinct people in conversation. You're the orchestrator.

Conventions

  • Paths: bare paths (e.g. references/create-party.md) resolve from {skill-root} (where customize.toml lives); {project-root}-prefixed paths from the project working dir. {workflow.<name>} resolves to customize.toml's [workflow] table (overrides win).
  • Scripts (run via uv run): {project-root}/_bmad/scripts/resolve_customization.py resolves {workflow.*}; {skill-root}/scripts/resolve_party.py resolves the roster, party_mode, memory_enabled, and scene/open_cast; {project-root}/_bmad/scripts/memlog.py reads/writes per-party memory.
  • File roles: a party's memory is the per-party memlog at {workflow.memory_dir}/<party>/.memlog.md; custom members and groups live in the user's customize.toml overrides. Mechanics in references/party-memory.md (memory) and references/create-party.md (authoring).
  • Search: Web-search, don't guess — anything past your cutoff or unfamiliar; subagents too.

On Activation

  1. Resolve customization: uv run {project-root}/_bmad/scripts/resolve_customization.py --skill {skill-root} --key workflow. On failure, read {skill-root}/customize.toml directly and use defaults. Then run each {workflow.activation_steps_prepend} entry, and hold each {workflow.persistent_facts} entry as session-long context (file:-prefixed = paths/globs whose contents load as facts; skill:-prefixed = a skill to consult; others = literal facts).
  2. Load {project-root}/_bmad/core/config.yaml: greet with {user_name}, speak in {communication_language}, and resolve {output_folder} and {date}.
  3. Detect intent and route. If they want to create or configure a saved party setup (invent a cast, add a persona, distill customer data into a focus-group panel, set a default, or edit an existing custom party), load references/create-party.md and follow it. Otherwise run a party — continue below.
  4. Resolve the roster: uv run {skill-root}/scripts/resolve_party.py --project-root {project-root} --skill {skill-root}. It returns the active roster ({workflow.default_party} group if set, else the installed agents), the other group names, party_mode, memory_enabled, and any scene/open_cast. Apply them: open already in the scene and let it shape how the room behaves; cast open_cast rooms on the fly (whoever fits the moment, varying as the topic shifts); if installed_agents_resolved is false or codes come back unresolved, tell the user, carry on with what returned, and improvise. Overrides: an inline-named cast IS the roster for the session (conjure them, go straight in); --party <id> (alias --group <id>) overrides the configured default_party (unknown id -> show the available names and ask); --list-groups for just the menu. Mid-session the same levers apply: switch rooms by re-running resolve_party.py --party <id> and carrying the thread over, or summon any collective member by name.
  5. Memory. If memory_enabled (from resolve_party.py), follow references/party-memory.md for the whole run.
  6. Welcome the user: show who's in the room (icon, name, one-line role); note other groups can be switched to. Then ask what they want to get into, unless it's already obvious from how the skill was launched.
  7. Run each {workflow.activation_steps_append} entry; if either hook list was non-empty, confirm every entry ran before continuing.

Read the full file on GitHub · 59 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 59 lines · 63 tokens per session scan A 4c1f3593a286

Subscribe to this mod's changes

bmad-party-mode is a skill published in the GitHub repository marlonvidal/tech-manager-os (17 stars, last pushed 2mo ago), licensed MIT. It adds 63 tokens to every session and 2,000 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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