multiplayer-p2p

A WebRTC-based way for 2–8 people to connect directly in a real-time app, with the server only helping them start the connection. WebRTC is a browser technology for direct audio, video, or data exchange.

In plain words
What is it for?
It helps build small co-op games and real-time shared features such as cursors or drawing boards.
Why use it?
It reduces the need to send every game or collaboration update through your server. This can lower delay and avoid per-message server costs, but every connected user must link to every other user.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/masterbrogrammer/sw-openc64/multiplayer-p2p
Any agent
npx skills add MasterBrogrammer/SW-OpenC64 --skill multiplayer-p2p
Clone the repo
git clone --depth 1 https://github.com/MasterBrogrammer/SW-OpenC64

Made for: Claude Code, Codex.

Per session 102 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,711 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00102 $0.04711
Opus 5 $0.00051 $0.02355
Sonnet 5 $0.00020 $0.00942
Haiku 4.5 $0.00010 $0.00471

Measured yesterday against content hash 700f67315309, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

multiplayer-p2p scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/multiplayer-p2p/SKILL.md · 494 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 494 lines · 102 tokens per session scan A 700f67315309

Subscribe to this mod's changes

multiplayer-p2p is a skill published in the GitHub repository MasterBrogrammer/SW-OpenC64 (0 stars, last pushed 10d ago), with no licence file. It adds 102 tokens to every session and 4,711 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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