remotion-video

remotion-video is a skill for Claude Code from Mathews-Tom/armory. It costs 72 tokens per session (2,643 once invoked), scanned A, original, MIT.

A guide for creating videos with Remotion, a React framework where video scenes are written as code. It covers animation, audio, fonts, captions, media, and Tailwind CSS styling.

In plain words
What is it for?
Use it to build motion graphics, product demos, branded videos, and other React-based videos with timed animation and audio.
Why use it?
It provides patterns for coordinating visual elements and sound in a programmatically generated video.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the armory plugin — 85 skills shipped together

Good fit Use it to build motion graphics, product demos, branded videos, and other React-based videos with timed animation and audio.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mathews-tom/armory/remotion-video
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Mathews-Tom/armory --skill remotion-video
Clone the repo
git clone --depth 1 https://github.com/Mathews-Tom/armory

Made for: Claude Code.

Or install armory, the plugin that ships this one along with the rest of its 85 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for remotion-video

README.md
[![agentmods](https://agentmods.dev/badge/skills/mathews-tom/armory/remotion-video/github.svg)](https://agentmods.dev/skills/mathews-tom/armory/remotion-video)
Your own site
<a href="https://agentmods.dev/skills/mathews-tom/armory/remotion-video"><img src="https://agentmods.dev/badge/skills/mathews-tom/armory/remotion-video/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for remotion-video

Your own site · 80×15
<a href="https://agentmods.dev/skills/mathews-tom/armory/remotion-video"><img src="https://agentmods.dev/badge/skills/mathews-tom/armory/remotion-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 72 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,643 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 212
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00072 $0.02643
Opus 5 $0.00036 $0.01321
Sonnet 5 $0.00014 $0.00529
Haiku 4.5 $0.00007 $0.00264

Measured 3d ago against content hash 564d514b5c45, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

remotion-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/render.sh, scripts/scaffold_project.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/remotion-video/SKILL.md · 229 lines

How it starts

The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Remotion Video

Creates production-grade videos using Remotion — a React framework where video is code. Every frame is a React component. Animations use spring physics and frame-based interpolation.

Reference Files

File Purpose
references/rules/fundamentals.md useCurrentFrame, useVideoConfig, interpolate, spring, core hooks
references/rules/animations.md Easing, spring config, interpolateColors, timing patterns
references/rules/compositions.md Composition, registerRoot, Folder, calculateMetadata
references/rules/media.md Img, Video, OffthreadVideo, Audio, staticFile, async loading
references/rules/text-and-fonts.md Google Fonts, local fonts, text measurement, typography
references/rules/tailwind.md TailwindCSS integration, utility-first styling in Remotion
references/rules/audio.md Audio component, volume curves, trimming, frame-synced audio
references/rules/subtitles.md Caption system, SRT/VTT parsing, word-level timing
references/rules/three-d.md @remotion/three, ThreeCanvas, React Three Fiber integration
references/rules/charts.md Bar, pie, line chart animation patterns
references/rules/rendering.md CLI render, renderMedia API, quality presets
references/rules/data-driven.md Dataset rendering, batch generation, parametric compositions
references/templates/explainer.tsx Parametric tech explainer template
references/templates/product-demo.tsx Product showcase template
references/templates/data-viz.tsx Animated chart composition template
scripts/scaffold_project.sh Bootstrap a new Remotion project with TailwindCSS
scripts/render.sh Render wrapper with quality presets and format options

Read the full file on GitHub · 229 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 229 lines · 72 tokens per session scan A 564d514b5c45

Subscribe to this mod's changes

remotion-video is a skill published in the GitHub repository Mathews-Tom/armory (316 stars, last pushed 3d ago), licensed MIT. It adds 72 tokens to every session and 2,643 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

Related

Other skills, from other repositories

webgl-particle-galaxy

A real-time particle galaxy — tens of thousands of additive-blended GPU points spiraling around a bright core, their orbits solved entirely in the vertex shader (from glVertexID), so the whole cloud draws in one call. Rendered as a single self-contained index.html. Use when the brief asks for a "particle field"…

nexu-io/open-design · 126 tokens

webgl-liquid-metal

A real-time liquid-metal shader — a domain-warped noise field shaded as molten chrome, with a sweeping specular highlight over an iridescent thin-film (cosine-palette) sheen. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "liquid metal", "molten chrome", "iridescent"…

nexu-io/open-design · 121 tokens

webgl-neon-grid

A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Rendered as a single self-contained index.html. Use when the brief asks for "synthwave", "outrun", "retro 80s", "neon grid", "perspective grid", "vaporwave", or…

nexu-io/open-design · 115 tokens

webgl-depth-gallery

A scroll-reactive 3D image gallery in Three.js: Z-stacked images crossfade over per-image mood backgrounds with velocity breath, a glowing cursor trail and an editorial CMYK/RGB/HEX/PMS color card.

nexu-io/open-design · 51 tokens

webgl-distortion-grain

A vertical gallery (Three.js) where planes bend with scroll velocity, ripple under the cursor via simplex noise, and carry a film grain.

nexu-io/open-design · 35 tokens

webgl-horizontal-parallax

A horizontal-scroll WebGL gallery (Three.js): frames glide sideways with lerp smoothing and each image parallaxes its texture (UV shift) by its position in the viewport.

nexu-io/open-design · 41 tokens