MediaGo is a cross-platform application for finding and downloading online video streams, including m3u8/HLS media and videos from services such as YouTube and Bilibili. It is for people and automated tools that need to save videos through a desktop app, Docker, browser extension, or HTTP API. The catalogue entries let coding agents operate MediaGo to create downloads and check their progress.
Borrowing it
Nothing to install: this file belongs to mediago-dev/mediago. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/mediago-dev/mediago/master/.agents/skills/industrial-brutalist-ui/SKILL.mdgit clone --depth 1 https://github.com/mediago-dev/mediagoWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mediago-dev/mediago/industrial-brutalist-ui)<a href="https://agentmods.dev/skills/mediago-dev/mediago/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/mediago-dev/mediago/industrial-brutalist-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mediago-dev/mediago/industrial-brutalist-ui"><img src="https://agentmods.dev/badge/skills/mediago-dev/mediago/industrial-brutalist-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.01928 |
| Opus 5 | $0.00028 | $0.00964 |
| Sonnet 5 | $0.00011 | $0.00386 |
| Haiku 4.5 | $0.00006 | $0.00193 |
Grade A, and why
industrial-brutalist-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to industrial-brutalist-ui — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 93 lines — stays where its author put it; the contents beside it link to each section on GitHub.
SKILL: Industrial Brutalism & Tactical Telemetry UI
1. Skill Meta
Name: Industrial Brutalism & Tactical Telemetry Interface Engineering Description: Advanced proficiency in architecting web interfaces that synthesize mid-century Swiss Typographic design, industrial manufacturing manuals, and retro-futuristic aerospace/military terminal interfaces. This discipline requires absolute mastery over rigid modular grids, extreme typographic scale contrast, purely utilitarian color palettes, and the programmatic simulation of analog degradation (halftones, CRT scanlines, bitmap dithering). The objective is to construct digital environments that project raw functionality, mechanical precision, and high data density, deliberately discarding conventional consumer UI patterns.
2. Visual Archetypes
The design system operates by merging two distinct but highly compatible visual paradigms. Pick ONE per project and commit to it. Do not alternate or mix both modes within the same interface.
2.1 Swiss Industrial Print
Derived from 1960s corporate identity systems and heavy machinery blueprints.
- Characteristics: High-contrast light modes (newsprint/off-white substrates). Reliance on monolithic, heavy sans-serif typography. Unforgiving structural grids outlined by visible dividing lines. Aggressive, asymmetric use of negative space punctuated by oversized, viewport-bleeding numerals or letterforms. Heavy use of primary red as an alert/accent color.
2.2 Tactical Telemetry & CRT Terminal
Derived from classified military databases, legacy mainframes, and aerospace Heads-Up Displays (HUDs).
- Characteristics: Dark mode exclusivity. High-density tabular data presentation. Absolute dominance of monospaced typography. Integration of technical framing devices (ASCII brackets, crosshairs). Application of simulated hardware limitations (phosphor glow, scanlines, low bit-depth rendering).
3. Typographic Architecture
Typography is the primary structural and decorative infrastructure. Imagery is secondary. The system demands extreme variance in scale, weight, and spacing.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 93 lines · 57 tokens per session scan A fffbaac8597f
industrial-brutalist-ui is a skill published in the GitHub repository mediago-dev/mediago (9,219 stars, last pushed yesterday), licensed MIT. It adds 57 tokens to every session and 1,928 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to industrial-brutalist-ui, differing in 0 lines, and is treated as a copy.
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