game-engines

game-engines is a skill for Claude Code, Codex from medy-gribkov/arcana. It costs 28 tokens per session (3,159 once invoked), scanned A, original, Apache-2.0.

Guidance for building games with Unity, Unreal Engine, or Godot, including engine-specific workflows and system design. A game engine provides the tools for creating scenes, graphics, gameplay, and builds.

In plain words
What is it for?
Use it when starting or structuring a 2D or 3D game, comparing these engines, designing game systems, or following production practices for mobile, desktop, console, or immersive games.
Why use it?
Choosing and using an engine involves different languages, tools, and production practices. This helps organize that work around the engine being used.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when starting or structuring a 2D or 3D game, comparing these engines, designing game systems, or following production practices for mobile, desktop, console, or immersive games.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/medy-gribkov/arcana/game-engines
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add medy-gribkov/arcana --skill game-engines
Clone the repo
git clone --depth 1 https://github.com/medy-gribkov/arcana

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin game-engines/plugin install game-engines after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-engines

README.md
[![agentmods](https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-engines/github.svg)](https://agentmods.dev/skills/medy-gribkov/arcana/game-engines)
Your own site
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-engines"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-engines/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-engines

Your own site · 80×15
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-engines"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-engines.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,159 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.03159
Opus 5 $0.00014 $0.01580
Sonnet 5 $0.00006 $0.00632
Haiku 4.5 $0.00003 $0.00316

Measured 11d ago against content hash aaa95ab22b18, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-engines scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/engine_analyzer.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-engines/SKILL.md · 390 lines

How it starts

The opening of the file, as written. The whole thing — 390 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Engines & Frameworks

Engine Comparison

┌─────────────────────────────────────────────────────────────┐
│                    ENGINE COMPARISON                         │
├─────────────────────────────────────────────────────────────┤
│  UNITY (C#):                                                 │
│  ├─ Best for: 2D/3D, Mobile, Indie, VR/AR                  │
│  ├─ Learning: Moderate                                      │
│  ├─ Performance: Good (IL2CPP for native)                  │
│  └─ Market: 70%+ of mobile games                           │
│                                                              │
│  UNREAL (C++/Blueprints):                                    │
│  ├─ Best for: AAA, High-end graphics, Large teams          │
│  ├─ Learning: Steep (C++) / Easy (Blueprints)              │
│  ├─ Performance: Excellent                                  │
│  └─ Market: Major console/PC titles                        │
│                                                              │
│  GODOT (GDScript/C#):                                        │
│  ├─ Best for: 2D games, Learning, Open source              │
│  ├─ Learning: Easy                                          │
│  ├─ Performance: Good for 2D, Improving for 3D             │
│  └─ Market: Growing indie scene                            │
└─────────────────────────────────────────────────────────────┘

Unity Architecture

UNITY COMPONENT SYSTEM:
┌─────────────────────────────────────────────────────────────┐
│  GameObject                                                  │
│  ├─ Transform (required)                                    │
│  ├─ Renderer (MeshRenderer, SpriteRenderer)                │
│  ├─ Collider (BoxCollider, CapsuleCollider)                │
│  ├─ Rigidbody (physics simulation)                         │
│  └─ Custom MonoBehaviour scripts                           │
│                                                              │
│  LIFECYCLE:                                                  │
│  Awake() → OnEnable() → Start() → FixedUpdate() →          │
│  Update() → LateUpdate() → OnDisable() → OnDestroy()       │
└─────────────────────────────────────────────────────────────┘

Read the full file on GitHub · 390 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 390 lines · 28 tokens per session scan A aaa95ab22b18

Subscribe to this mod's changes

game-engines is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 28 tokens to every session and 3,159 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.