Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add medy-gribkov/arcana --skill game-programming-languagesgit clone --depth 1 https://github.com/medy-gribkov/arcanaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/medy-gribkov/arcana/game-programming-languages)<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-programming-languages"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-programming-languages.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.01393 |
| Opus 5 | $0.00016 | $0.00696 |
| Sonnet 5 | $0.00007 | $0.00279 |
| Haiku 4.5 | $0.00003 | $0.00139 |
Grade A, and why
game-programming-languages scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Game Programming Languages
C# (Unity)
Easiest to learn, most used for game dev
// ✅ Production-Ready: Unity MonoBehaviour Template (C# 12)
public class GameEntity : MonoBehaviour
{
[SerializeField] private float _speed = 5f;
[SerializeField] private int _health = 100;
public event Action<int> OnHealthChanged;
public event Action OnDeath;
private Rigidbody _rb;
private bool _isInitialized;
private void Awake()
{
_rb = GetComponent<Rigidbody>();
_isInitialized = true;
}
public void TakeDamage(int amount)
{
if (!_isInitialized) return;
_health = Mathf.Max(0, _health - amount);
OnHealthChanged?.Invoke(_health);
if (_health <= 0)
OnDeath?.Invoke();
}
}
// C# 12: Primary constructors for data classes
public class PlayerStats(int health, int mana, float speed)
{
public int Health { get; set; } = health;
public int Mana { get; set; } = mana;
public float Speed { get; set; } = speed;
}
// C# 12: Collection expressions
List<int> levels = [1, 2, 3, 4, 5];
Span<Vector3> positions = [new(0, 0, 0), new(1, 1, 1)];
Key Features:
- Object-oriented, managed memory
- LINQ for data queries
- Coroutines for async game logic
- Events and delegates
- Garbage collection (requires optimization)
- C# 12: Primary constructors, collection expressions
Learning Path: 2-3 weeks basics, 2-3 months mastery
C++ (Unreal Engine)
Most powerful, steepest learning curve
// ✅ Production-Ready: Unreal Actor Template (C++23)
UCLASS()
class MYGAME_API AGameEntity : public AActor
{
GENERATED_BODY()
public:
AGameEntity();
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
float Speed = 500.0f;
UPROPERTY(ReplicatedUsing = OnRep_Health)
int32 Health = 100;
UFUNCTION(BlueprintCallable, Category = "Combat")
void TakeDamage(int32 Amount);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHealthChanged, int32, NewHealth);
UPROPERTY(BlueprintAssignable)
FOnHealthChanged OnHealthChanged;
protected:
virtual void BeginPlay() override;
UFUNCTION()
void OnRep_Health();
};
// C++23: std::expected for error handling
#include <expected>
std::expected<WeaponData, FString> LoadWeapon(const FString& Path)
{
if (!FPaths::FileExists(Path))
return std::unexpected("File not found");
WeaponData data = ParseWeaponFile(Path);
if (!data.IsValid())
return std::unexpected("Invalid weapon data");
return data;
}
// C++23: Deducing this (explicit object parameter)
struct Transform
{
FVector Position;
auto& SetPosition(this auto& self, const FVector& Pos) {
self.Position = Pos;
return self;
}
};
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 225 lines · 33 tokens per session scan A 381959dd66da
game-programming-languages is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 33 tokens to every session and 1,393 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
cohort-coach
Facilitate cohort-based learning — weekly prompts, peer challenges, group projects, and community engagement.
course-creator
Design full online courses — learning objectives, module outlines, lesson scripts, quizzes, and assessment rubrics.
curriculum-designer
Design curricula — scope and sequence, standards alignment, unit plans, and pacing guides.
exam-prep
Prepare for exams — practice tests, weak-area drills, timed quizzes, and performance feedback.
flashcard-maker
Create Anki-compatible flashcard decks — spaced repetition, cloze deletions, images, and export to CSV/APKG.
learning-path
Design personalized learning paths — skill assessment, resource curation, milestones, and progress tracking.