game-programming-languages

game-programming-languages is a skill for Claude Code, Codex from medy-gribkov/arcana. It costs 33 tokens per session (1,393 once invoked), scanned A, original, Apache-2.0.

A learning reference for C#, C++, and GDScript, including syntax, common patterns, and game-engine-specific practices. These are programming languages used with engines such as Unity and Godot.

In plain words
What is it for?
Use it to learn game-language syntax, write Unity C# scripts, and study professional patterns for game systems.
Why use it?
It helps developers choose and apply language features in game-development code instead of relying only on general programming examples.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to learn game-language syntax, write Unity C# scripts, and study professional patterns for game systems.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/medy-gribkov/arcana/game-programming-languages
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add medy-gribkov/arcana --skill game-programming-languages
Clone the repo
git clone --depth 1 https://github.com/medy-gribkov/arcana

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin game-programming-languages/plugin install game-programming-languages after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-programming-languages

README.md
[![agentmods](https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-programming-languages.svg)](https://agentmods.dev/skills/medy-gribkov/arcana/game-programming-languages)
Your own site
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-programming-languages"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-programming-languages.svg" alt="Measured on agentmods" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,393 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.01393
Opus 5 $0.00016 $0.00696
Sonnet 5 $0.00007 $0.00279
Haiku 4.5 $0.00003 $0.00139

Measured 8d ago against content hash 381959dd66da, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

game-programming-languages scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/lang_selector.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-programming-languages/SKILL.md · 225 lines

How it starts

The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Programming Languages

C# (Unity)

Easiest to learn, most used for game dev

// ✅ Production-Ready: Unity MonoBehaviour Template (C# 12)
public class GameEntity : MonoBehaviour
{
    [SerializeField] private float _speed = 5f;
    [SerializeField] private int _health = 100;

    public event Action<int> OnHealthChanged;
    public event Action OnDeath;

    private Rigidbody _rb;
    private bool _isInitialized;

    private void Awake()
    {
        _rb = GetComponent<Rigidbody>();
        _isInitialized = true;
    }

    public void TakeDamage(int amount)
    {
        if (!_isInitialized) return;

        _health = Mathf.Max(0, _health - amount);
        OnHealthChanged?.Invoke(_health);

        if (_health <= 0)
            OnDeath?.Invoke();
    }
}

// C# 12: Primary constructors for data classes
public class PlayerStats(int health, int mana, float speed)
{
    public int Health { get; set; } = health;
    public int Mana { get; set; } = mana;
    public float Speed { get; set; } = speed;
}

// C# 12: Collection expressions
List<int> levels = [1, 2, 3, 4, 5];
Span<Vector3> positions = [new(0, 0, 0), new(1, 1, 1)];

Key Features:

  • Object-oriented, managed memory
  • LINQ for data queries
  • Coroutines for async game logic
  • Events and delegates
  • Garbage collection (requires optimization)
  • C# 12: Primary constructors, collection expressions

Learning Path: 2-3 weeks basics, 2-3 months mastery

C++ (Unreal Engine)

Most powerful, steepest learning curve

// ✅ Production-Ready: Unreal Actor Template (C++23)
UCLASS()
class MYGAME_API AGameEntity : public AActor
{
    GENERATED_BODY()

public:
    AGameEntity();

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Stats")
    float Speed = 500.0f;

    UPROPERTY(ReplicatedUsing = OnRep_Health)
    int32 Health = 100;

    UFUNCTION(BlueprintCallable, Category = "Combat")
    void TakeDamage(int32 Amount);

    DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnHealthChanged, int32, NewHealth);
    UPROPERTY(BlueprintAssignable)
    FOnHealthChanged OnHealthChanged;

protected:
    virtual void BeginPlay() override;

    UFUNCTION()
    void OnRep_Health();
};

// C++23: std::expected for error handling
#include <expected>

std::expected<WeaponData, FString> LoadWeapon(const FString& Path)
{
    if (!FPaths::FileExists(Path))
        return std::unexpected("File not found");

    WeaponData data = ParseWeaponFile(Path);
    if (!data.IsValid())
        return std::unexpected("Invalid weapon data");

    return data;
}

// C++23: Deducing this (explicit object parameter)
struct Transform
{
    FVector Position;

    auto& SetPosition(this auto& self, const FVector& Pos) {
        self.Position = Pos;
        return self;
    }
};

Read the full file on GitHub · 225 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 225 lines · 33 tokens per session scan A 381959dd66da

Subscribe to this mod's changes

game-programming-languages is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 33 tokens to every session and 1,393 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.