game-servers

game-servers is a skill for Claude Code, Codex from medy-gribkov/arcana. It costs 26 tokens per session (2,108 once invoked), scanned A, original, Apache-2.0.

A guide to designing backend systems for online multiplayer games, including game servers, player matchmaking, and scaling.

In plain words
What is it for?
Use it when planning dedicated, listen, or relay servers, matchmaking systems, multiplayer session handling, and scalable game backend infrastructure.
Why use it?
It helps developers choose an architecture that balances consistency, latency, security, host advantages, and infrastructure cost. It also addresses how players are connected to suitable game sessions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning dedicated, listen, or relay servers, matchmaking systems, multiplayer session handling, and scalable game backend infrastructure.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/medy-gribkov/arcana/game-servers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add medy-gribkov/arcana --skill game-servers
Clone the repo
git clone --depth 1 https://github.com/medy-gribkov/arcana

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin game-servers/plugin install game-servers after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-servers

README.md
[![agentmods](https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-servers/github.svg)](https://agentmods.dev/skills/medy-gribkov/arcana/game-servers)
Your own site
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-servers"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-servers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-servers

Your own site · 80×15
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/game-servers"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/game-servers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,108 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.02108
Opus 5 $0.00013 $0.01054
Sonnet 5 $0.00005 $0.00422
Haiku 4.5 $0.00003 $0.00211

Measured 12d ago against content hash 9e64c3f41194, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

game-servers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/server_manager.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-servers/SKILL.md · 263 lines

How it starts

The opening of the file, as written. The whole thing — 263 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game Servers

Server Architecture Patterns

┌─────────────────────────────────────────────────────────────┐
│                    SERVER ARCHITECTURES                      │
├─────────────────────────────────────────────────────────────┤
│  DEDICATED SERVER:                                           │
│  • Server runs game simulation                              │
│  • Clients send inputs, receive state                       │
│  • Best security and consistency                            │
│  • Higher infrastructure cost                               │
├─────────────────────────────────────────────────────────────┤
│  LISTEN SERVER:                                              │
│  • One player hosts the game                                │
│  • Free infrastructure                                      │
│  • Host has advantage (no latency)                          │
│  • Session ends if host leaves                              │
├─────────────────────────────────────────────────────────────┤
│  RELAY SERVER:                                               │
│  • Routes packets between peers                             │
│  • No game logic on server                                  │
│  • Good for P2P with NAT traversal                         │
│  • Less secure than dedicated                               │
└─────────────────────────────────────────────────────────────┘

Scalable Architecture

SCALABLE GAME BACKEND:
┌─────────────────────────────────────────────────────────────┐
│                     GLOBAL LOAD BALANCER                     │
│                            ↓                                 │
├─────────────────────────────────────────────────────────────┤
│                      GATEWAY SERVERS                         │
│            Authentication, Routing, Rate Limiting           │
│                            ↓                                 │
├─────────────────────────────────────────────────────────────┤
│  ┌─────────────┐  ┌─────────────┐  ┌─────────────┐        │
│  │ MATCHMAKING │  │   LOBBY     │  │   SOCIAL    │        │
│  │   SERVICE   │  │   SERVICE   │  │   SERVICE   │        │
│  └─────────────┘  └─────────────┘  └─────────────┘        │
│                            ↓                                 │
├─────────────────────────────────────────────────────────────┤
│              GAME SERVER ORCHESTRATOR                        │
│         (Spawns/despawns based on demand)                   │
│                            ↓                                 │
├─────────────────────────────────────────────────────────────┤
│  ┌─────────────────────────────────────────────────────┐   │
│  │ GAME SERVERS (Regional, Auto-scaled)                 │   │
│  │ [US-East] [US-West] [EU-West] [Asia] [Oceania]      │   │
│  └─────────────────────────────────────────────────────┘   │
│                            ↓                                 │
├─────────────────────────────────────────────────────────────┤
│                    DATABASE CLUSTER                          │
│  [Player Profiles] [Leaderboards] [Match History] [Items]  │
└─────────────────────────────────────────────────────────────┘

Read the full file on GitHub · 263 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 263 lines · 26 tokens per session scan A 9e64c3f41194

Subscribe to this mod's changes

game-servers is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 26 tokens to every session and 2,108 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.