monetization-systems

monetization-systems is a skill for Claude Code, Codex from medy-gribkov/arcana. It costs 33 tokens per session (2,790 once invoked), scanned A, original, Apache-2.0.

A guide to earning revenue from games through purchases, subscriptions, advertising, and battle passes. It also covers ways to avoid unfair or deceptive treatment of players.

In plain words
What is it for?
Designing in-app purchases, battle passes, ads, subscriptions, cosmetic items, pricing, earnable alternatives, and transparent purchase rules.
Why use it?
It helps choose a payment model that fits the game while avoiding hidden costs, pay-to-win mechanics, and manipulative design.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Designing in-app purchases, battle passes, ads, subscriptions, cosmetic items, pricing, earnable alternatives, and transparent purchase rules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/medy-gribkov/arcana/monetization-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add medy-gribkov/arcana --skill monetization-systems
Clone the repo
git clone --depth 1 https://github.com/medy-gribkov/arcana

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin monetization-systems/plugin install monetization-systems after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for monetization-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/medy-gribkov/arcana/monetization-systems/github.svg)](https://agentmods.dev/skills/medy-gribkov/arcana/monetization-systems)
Your own site
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/monetization-systems"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/monetization-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for monetization-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/medy-gribkov/arcana/monetization-systems"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/monetization-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,790 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00033 $0.02790
Opus 5 $0.00016 $0.01395
Sonnet 5 $0.00007 $0.00558
Haiku 4.5 $0.00003 $0.00279

Measured 10d ago against content hash ed8162bc28cb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

monetization-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/monetization_analyzer.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/monetization-systems/SKILL.md · 341 lines

How it starts

The opening of the file, as written. The whole thing — 341 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Monetization Systems

Monetization Models

CHOOSING YOUR MODEL:
┌─────────────────────────────────────────────────────────────┐
│  GAME TYPE                    → RECOMMENDED MODEL           │
├─────────────────────────────────────────────────────────────┤
│  Story-driven / Single play   → PREMIUM ($10-60)           │
│  Competitive multiplayer      → F2P + Battle Pass          │
│  Mobile casual                → F2P + Ads + Light IAP      │
│  MMO / Live service           → Subscription + Cosmetics   │
│  Indie narrative              → Premium + Optional tip jar │
└─────────────────────────────────────────────────────────────┘

ETHICAL PRINCIPLES:
┌─────────────────────────────────────────────────────────────┐
│  ✅ DO:                        ❌ DON'T:                    │
│  • Cosmetics only              • Pay-to-win                 │
│  • Clear pricing               • Hidden costs               │
│  • Earnable alternatives       • Predatory targeting        │
│  • Transparent odds            • Gambling mechanics         │
│  • Respect time/money          • Exploit psychology         │
│  • Value for purchase          • Bait and switch            │
└─────────────────────────────────────────────────────────────┘

IAP Implementation

// ✅ Production-Ready: Unity IAP Manager
public class IAPManager : MonoBehaviour, IStoreListener
{
    public static IAPManager Instance { get; private set; }

    private IStoreController _storeController;
    private IExtensionProvider _extensionProvider;

    // Product IDs (match store configuration)
    public const string PRODUCT_STARTER_PACK = "com.game.starterpack";
    public const string PRODUCT_GEMS_100 = "com.game.gems100";
    public const string PRODUCT_BATTLE_PASS = "com.game.battlepass";
    public const string PRODUCT_VIP_SUB = "com.game.vip_monthly";

    public event Action<string> OnPurchaseComplete;
    public event Action<string, string> OnPurchaseFailed;

    private void Awake()
    {
        if (Instance != null) { Destroy(gameObject); return; }
        Instance = this;
        DontDestroyOnLoad(gameObject);

        InitializePurchasing();
    }

    private void InitializePurchasing()
    {
        var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());

        // Consumables
        builder.AddProduct(PRODUCT_GEMS_100, ProductType.Consumable);

        // Non-consumables
        builder.AddProduct(PRODUCT_STARTER_PACK, ProductType.NonConsumable);

        // Subscriptions
        builder.AddProduct(PRODUCT_VIP_SUB, ProductType.Subscription);
        builder.AddProduct(PRODUCT_BATTLE_PASS, ProductType.Subscription);

        UnityPurchasing.Initialize(this, builder);
    }

    public void BuyProduct(string productId)
    {
        if (_storeController == null)
        {
            OnPurchaseFailed?.Invoke(productId, "Store not initialized");
            return;
        }

        var product = _storeController.products.WithID(productId);
        if (product != null && product.availableToPurchase)
        {
            _storeController.InitiatePurchase(product);
        }
        else
        {
            OnPurchaseFailed?.Invoke(productId, "Product not available");
        }
    }

    public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)
    {
        var productId = args.purchasedProduct.definition.id;

        // Validate receipt (server-side recommended for security)
        if (ValidateReceipt(args.purchasedProduct.receipt))
        {
            // Grant the purchase
            GrantPurchase(productId);
            OnPurchaseComplete?.Invoke(productId);
        }

        return PurchaseProcessingResult.Complete;
    }

    private void GrantPurchase(string productId)
    {
        switch (productId)
        {
            case PRODUCT_GEMS_100:
                PlayerInventory.AddGems(100);
                break;
            case PRODUCT_STARTER_PACK:
                PlayerInventory.UnlockStarterPack();
                break;
            case PRODUCT_BATTLE_PASS:
                BattlePassManager.Activate();
                break;
        }
    }

    // IStoreListener implementation...
    public void OnInitialized(IStoreController controller, IExtensionProvider extensions)
    {
        _storeController = controller;
        _extensionProvider = extensions;
    }

    public void OnInitializeFailed(InitializationFailureReason error) { }
    public void OnPurchaseFailed(Product product, PurchaseFailureReason reason) { }
}

Read the full file on GitHub · 341 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 341 lines · 33 tokens per session scan A ed8162bc28cb

Subscribe to this mod's changes

monetization-systems is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 33 tokens to every session and 2,790 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.