Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add medy-gribkov/arcana --skill programming-architecturegit clone --depth 1 https://github.com/medy-gribkov/arcanaWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/medy-gribkov/arcana/programming-architecture)<a href="https://agentmods.dev/skills/medy-gribkov/arcana/programming-architecture"><img src="https://agentmods.dev/badge/skills/medy-gribkov/arcana/programming-architecture.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.03418 |
| Opus 5 | $0.00015 | $0.01709 |
| Sonnet 5 | $0.00006 | $0.00684 |
| Haiku 4.5 | $0.00003 | $0.00342 |
Grade A, and why
programming-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 642 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Entity Component System (ECS)
Traditional OOP (BAD):
// Everything coupled, hard to optimize
public class Enemy : MonoBehaviour
{
public float health;
public float speed;
public Rigidbody rb;
void Update()
{
// Movement
rb.velocity = transform.forward * speed;
// AI
if (PlayerInRange()) Attack();
// Health
if (health <= 0) Die();
}
}
// Problem: 1000 enemies = 1000 Update() calls, cache misses
ECS (GOOD):
// Components are pure data
public struct Position : IComponentData
{
public float3 Value;
}
public struct Velocity : IComponentData
{
public float3 Value;
}
public struct Health : IComponentData
{
public float Current;
public float Max;
}
// Systems process components in bulk (cache-friendly)
public partial class MovementSystem : SystemBase
{
protected override void OnUpdate()
{
float deltaTime = Time.DeltaTime;
// Processes ALL entities with Position + Velocity
// in tight loop, vectorized by Burst compiler
Entities.ForEach((ref Position pos, in Velocity vel) =>
{
pos.Value += vel.Value * deltaTime;
}).ScheduleParallel();
}
}
public partial class HealthSystem : SystemBase
{
protected override void OnUpdate()
{
var ecb = new EntityCommandBuffer(Allocator.TempJob);
Entities.ForEach((Entity entity, in Health health) =>
{
if (health.Current <= 0)
{
ecb.DestroyEntity(entity);
}
}).Schedule();
ecb.Playback(EntityManager);
ecb.Dispose();
}
}
Performance comparison:
// OOP: 1000 enemies
// Update() calls: 1000/frame
// Cache misses: high (scattered objects)
// Parallelization: hard
// ECS: 1000 enemies
// System calls: 1/frame per system
// Cache misses: low (contiguous arrays)
// Parallelization: automatic with Burst
// Result: 10-100x faster for large entity counts
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 642 lines · 30 tokens per session scan A 9ab3a79ab3fa
programming-architecture is a skill published in the GitHub repository medy-gribkov/arcana (1 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 30 tokens to every session and 3,418 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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