Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add memi-design/design-skills --skill apple-designgit clone --depth 1 https://github.com/memi-design/design-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/memi-design/design-skills/apple-design)<a href="https://agentmods.dev/skills/memi-design/design-skills/apple-design"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/apple-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/memi-design/design-skills/apple-design"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/apple-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00080 | $0.05146 |
| Opus 5 | $0.00040 | $0.02573 |
| Sonnet 5 | $0.00016 | $0.01029 |
| Haiku 4.5 | $0.00008 | $0.00515 |
Grade A, and why
apple-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
94% identical to apple-design — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 285 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Apple Design
Native routing: this skill explains Apple-inspired interaction principles for web interfaces. For production SwiftUI, use
swiftui-design-engineering; addswiftui-liquid-glass,ios-app-intents, orios-performance-debuggingonly when those capabilities are in scope.
How Apple builds interfaces that stop feeling like a computer and start feeling like an extension of you. This knowledge comes from Apple's WWDC design talks — chiefly Designing Fluid Interfaces (WWDC 2018) — distilled and translated into the web platform (CSS, Pointer Events, requestAnimationFrame, spring libraries like Motion/Framer Motion).
The through-line: an interface feels alive when motion starts from the current on-screen value, inherits the user's velocity, projects momentum forward, and can be grabbed and reversed at any instant. Springs are the tool that makes all of this natural, because they are inherently interruptible and velocity-aware.
The Core Idea
"When we align the interface to the way we think and move, something magical happens — it stops feeling like a computer and starts feeling like a seamless extension of us."
An interface is fluid when it behaves like the physical world: things respond instantly, move continuously, carry momentum, resist at boundaries, and can be redirected mid-motion. Everything below is a way to get closer to that.
Apple frames design as serving four human needs: safety/predictability, understanding, achievement, and joy. Every rule here serves one of them.
1. Response — kill latency
The moment lag appears, the feeling of directness "falls off a cliff." Response is the foundation everything else is built on.
- Respond on pointer-down, not on release. Highlight a button the instant it's pressed. Waiting for
click/touch-up to show feedback feels dead. - Be vigilant about every latency. Audit debounces, artificial timers, transition waits, and the ~300ms tap delay. Anything on the input path that isn't essential is a regression.
- Feedback must be continuous during the interaction, not just at the end. For a drag, slider, or drawer, update the UI 1:1 with the pointer the whole way through — never animate only when the gesture completes.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 285 lines · 80 tokens per session scan A 96646dd5a4a8
apple-design is a skill published in the GitHub repository memi-design/design-skills (7 stars, last pushed 1mo ago), licensed MIT. It adds 80 tokens to every session and 5,146 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 94% identical to apple-design, differing in 2 lines, and is treated as a copy.
Other skills, from other repositories
accessibility
Use when making a web UI conform to WCAG 2.2 Level AA — axe-core or Lighthouse a11y violations, keyboard operability, focus management, ARIA roles/names/live regions, contrast, tap-target size. NOT palette or visual intent (that is design), NOT test-runner setup (that is testing-web), NOT LCP/page-speed (that is…
motion-craft
Use when an interface moves and the movement has to feel right — durations and easing, what must never animate, fixing motion that reads sluggish, cheap or janky, and reduced-motion. Web and native. NOT the visual system (that is design), NOT the graded critique (that is design-loop).
design-engineering
Premium design engineering skill for agentic workflows — produces high-end, distinctive UI designs using DESIGN.md as the portable contract across Pencil MCP (in-IDE canvas), Figma MCP (team handoff + design tokens), and Google Stitch (vibe exploration + AI generation). Enforces anti-generic principles, WCAG 2.2 AA…
motion-guide
Use when designing, adding, changing, suggesting, or reviewing UI motion. Motion Guide is a default-trigger motion decision advisor for AI coding agents: it decides whether motion should exist, selects an appropriate functional or expressive pattern, and constrains implementation with timing, easing, accessibility…
motion
Author verified, reduced-motion-safe web animation with MotionSpec. Use when adding scroll, entrance, hover, or loop animation to a website or web app — instead of hand-writing GSAP or CSS keyframes, write a MotionSpec JSON spec, validate it, and compile deterministic code.
micro-interactions
Expert micro-interaction architect for mobile apps, web applications, and responsive websites. Use this skill when the user asks to add, build, fix, audit, or consult on micro-interactions, animations, transitions, motion design, gesture feedback, haptics, loading states, skeleton screens, pull-to-refresh, swipe…