design-measurement-and-experimentation

design-measurement-and-experimentation is a skill for Codex from memi-design/design-skills. It costs 49 tokens per session (575 once invoked), scanned A, original, MIT.

A method for testing whether a design change produced the intended user and business outcomes. It links design decisions to measurable behavior, product data, and safety checks.

In plain words
What is it for?
Use it to define success metrics, map user outcomes to product events, plan experiments, add safeguards, check data collection, and review results after launch.
Why use it?
It prevents teams from judging success only by whether a feature shipped or by relying on misleading measurements. It makes the evidence and limits of each conclusion explicit.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to define success metrics, map user outcomes to product events, plan experiments, add safeguards, check data collection, and review results after launch.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/memi-design/design-skills/design-measurement-and-experimentation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add memi-design/design-skills --skill design-measurement-and-experimentation
Clone the repo
git clone --depth 1 https://github.com/memi-design/design-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-measurement-and-experimentation

README.md
[![agentmods](https://agentmods.dev/badge/skills/memi-design/design-skills/design-measurement-and-experimentation/github.svg)](https://agentmods.dev/skills/memi-design/design-skills/design-measurement-and-experimentation)
Your own site
<a href="https://agentmods.dev/skills/memi-design/design-skills/design-measurement-and-experimentation"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/design-measurement-and-experimentation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-measurement-and-experimentation

Your own site · 80×15
<a href="https://agentmods.dev/skills/memi-design/design-skills/design-measurement-and-experimentation"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/design-measurement-and-experimentation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 575 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00049 $0.00575
Opus 5 $0.00024 $0.00287
Sonnet 5 $0.00010 $0.00115
Haiku 4.5 $0.00005 $0.00057

Measured 12d ago against content hash c5046d9748e3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

design-measurement-and-experimentation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design-measurement-and-experimentation/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Measurement and Experimentation

Define evidence that can change a decision. Do not manufacture certainty from weak proxies, underpowered samples, or metrics selected after results are known.

Inputs

Collect the decision, target behavior, affected population, baseline, product constraints, existing event taxonomy, data quality, expected time to effect, risk, and ability to randomize or compare.

Workflow

  1. State the causal hypothesis. Define the design change, expected behavior mechanism, population, outcome, and disconfirming result.
  2. Build a metric tree. Connect the user outcome to observable behaviors, product events, and operational measures. Separate leading indicators from lagging outcomes.
  3. Choose one primary metric. It must be sensitive to the intended behavior, interpretable, and difficult to improve through harmful shortcuts.
  4. Add guardrails. Cover accessibility, errors, time cost, trust, retention, support burden, revenue risk, and effects on excluded populations as relevant.
  5. Specify instrumentation. Define event name, trigger, actor, object, properties, timestamp, deduplication, privacy classification, and validation owner. Never collect data without a decision use.
  6. Select the evidence design. Use an experiment only when randomization is ethical and operationally valid. Otherwise choose a phased rollout, matched comparison, interrupted time series, usability benchmark, or qualitative follow-up.
  7. Predefine analysis. Record population, exclusions, segments, minimum detectable effect, decision threshold, duration, novelty effects, and stopping rules before reading results.
  8. Validate data. Test event firing, missingness, duplicates, identity joins, timezone, bot traffic, and consistency with source-of-record totals.
  9. Review and decide. Report effect size and uncertainty, guardrail movement, segment differences, limitations, and the decision. Preserve null and negative results.

Output contract

Read the full file on GitHub · 43 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 43 lines · 49 tokens per session scan A c5046d9748e3

Subscribe to this mod's changes

design-measurement-and-experimentation is a skill published in the GitHub repository memi-design/design-skills (7 stars, last pushed 1mo ago), licensed MIT. It adds 49 tokens to every session and 575 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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