ux-tenets-traps

ux-tenets-traps is a skill for Claude Code, Codex from memi-design/design-skills. It costs 25 tokens per session (565 once invoked), scanned A, original, MIT.

A framework for reviewing interfaces and code for common usability problems, such as unclear actions, missing states, poor accessibility, and weak error recovery.

In plain words
What is it for?
Use it to critique code, Figma designs, screenshots, or app screens and create a practical fix plan.
Why use it?
It gives critique work a shared checklist, helping teams spot problems and turn them into specific fixes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to critique code, Figma designs, screenshots, or app screens and create a practical fix plan.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/memi-design/design-skills/ux-tenets-traps
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add memi-design/design-skills --skill ux-tenets-traps
Clone the repo
git clone --depth 1 https://github.com/memi-design/design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-tenets-traps

README.md
[![agentmods](https://agentmods.dev/badge/skills/memi-design/design-skills/ux-tenets-traps/github.svg)](https://agentmods.dev/skills/memi-design/design-skills/ux-tenets-traps)
Your own site
<a href="https://agentmods.dev/skills/memi-design/design-skills/ux-tenets-traps"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/ux-tenets-traps/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-tenets-traps

Your own site · 80×15
<a href="https://agentmods.dev/skills/memi-design/design-skills/ux-tenets-traps"><img src="https://agentmods.dev/badge/skills/memi-design/design-skills/ux-tenets-traps.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 565 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00565
Opus 5 $0.00013 $0.00282
Sonnet 5 $0.00005 $0.00113
Haiku 4.5 $0.00003 $0.00056

Measured 9d ago against content hash f034b583e866, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ux-tenets-traps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ux-tenets-traps/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UX Tenets and Traps

Use this skill whenever a design or app screen needs critique, triage, or a fix plan.

Tenets are the qualities to protect:

Tenet Protects
Clarity Hierarchy, labels, visible next action
Feedback Loading, success, failure, progress, receipts
Control Undo, cancel, confirmation, manual override
Consistency Tokens, variants, layout rhythm, copy patterns
Accessibility Keyboard, screen reader, contrast, labels, motion
Error Recovery Specific errors, retry paths, preserved work
Progressive Disclosure Complexity appears after intent
Workflow Fit Density, grouping, cadence, responsive behavior
Trust Evidence, permissions, consequences, audit trail
State Continuity Context, drafts, navigation, background progress

Traps are the recurring failure modes to detect:

Trap Typical fix
Ambiguous affordance Clarify action hierarchy, states, labels, and focus behavior
Missing state Add loading, empty, error, disabled, focus, selected, and success states
Silent system Add progress, status copy, receipts, and failure reasons
Choice overload Group choices and reveal advanced controls after intent
Layout instability Add responsive constraints, stable dimensions, and overflow rules
Token drift Promote one-off values into semantic tokens and component variants
Inaccessible interaction Patch semantics, focus, labels, alternatives, contrast, and motion
Copy theater Replace vague or decorative copy with task-specific language
Context leak Preserve project, selection, permission, and history context
Destructive default Guard risky actions and make consequence/recovery explicit

Workflow

  1. Gather evidence from code, screenshot, Figma frame, review packet, or Studio artifact.
  2. Score tenet coverage before proposing visual polish.
  3. Map every finding to at least one tenet and one trap.
  4. Recommend the smallest tweak that protects the tenet and removes the trap.
  5. Verify with screenshot or code evidence after the tweak.

Read the full file on GitHub · 65 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 65 lines · 25 tokens per session scan A f034b583e866

Subscribe to this mod's changes

ux-tenets-traps is a skill published in the GitHub repository memi-design/design-skills (7 stars, last pushed 1mo ago), licensed MIT. It adds 25 tokens to every session and 565 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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