blender-headless

blender-headless is a skill for Claude Code, Codex from metaspartan/cybara. It costs 36 tokens per session (559 once invoked), scanned A, original, MIT.

A Blender workflow for creating and rendering 3D models and scenes with Python without opening Blender's graphical interface. It includes visual inspection of rendered images and iteration based on what they show.

In plain words
What is it for?
Use it to build geometry, materials, cameras, and lights; render scenes in background mode; and inspect the resulting images.
Why use it?
It enables repeatable 3D work on machines without a desktop session and helps catch visual problems after rendering.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build geometry, materials, cameras, and lights; render scenes in background mode; and inspect the resulting images.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/metaspartan/cybara/blender-headless
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add metaspartan/cybara --skill blender-headless
Clone the repo
git clone --depth 1 https://github.com/metaspartan/cybara

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-headless

README.md
[![agentmods](https://agentmods.dev/badge/skills/metaspartan/cybara/blender-headless.svg)](https://agentmods.dev/skills/metaspartan/cybara/blender-headless)
Your own site
<a href="https://agentmods.dev/skills/metaspartan/cybara/blender-headless"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/blender-headless.svg" alt="Measured on agentmods" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 559 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00559
Opus 5 $0.00018 $0.00280
Sonnet 5 $0.00007 $0.00112
Haiku 4.5 $0.00004 $0.00056

Measured today against content hash 6c7eef40a95d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blender-headless scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/blender-workflows/skills/blender-headless/SKILL.md · 34 lines

How it starts

The opening of the file, as written. The whole thing — 34 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Headless Modeling

Use this when the user wants a 3D model, scene, or render produced locally with Blender and no Blender MCP server is configured.

Locate Blender

  1. Try which blender, then platform defaults: /Applications/Blender.app/Contents/MacOS/Blender, /usr/bin/blender, /snap/bin/blender, %ProgramFiles%\Blender Foundation\Blender*\blender.exe.
  2. Confirm with <blender> --version and note the major version; the Python API changes between releases.

Build with a script

  1. Write one build_<name>.py that resets the scene (bpy.ops.wm.read_factory_settings(use_empty=True)), builds geometry with bpy.ops.mesh.primitive_* or bmesh, assigns materials, adds a camera and lights, sets scene.render.filepath to an absolute path, and renders with bpy.ops.render.render(write_still=True).
  2. Keep every file write comfortably under the model output limit: build large scripts in parts (a base file, then edit calls that append helpers) instead of one huge write. A tool call cut off by the output limit loses its arguments.
  3. Run <blender> --background --python build_<name>.py with a timeout of at least 300 seconds and capture stdout and stderr; Blender prints Python tracebacks there.
  4. Prefer BLENDER_EEVEE (Blender 4.2+ removed the _NEXT suffix) or CYCLES with a low sample count for verification renders; render around 1400x900 PNG.
  5. Save the .blend with bpy.ops.wm.save_as_mainfile(filepath=...) so the user can open the result.

Verify visually, then iterate

  1. Render at least two views (side and three-quarter) to separate PNG files.
  2. Inspect each render with the image tool and compare it with the requested object: proportions, missing parts, floating geometry, exposure, framing.
  3. Fix the script for each discrepancy, re-render, and inspect again. Do not report success from script output alone.
  4. Do not delete or overwrite renders you already reported to the user; write new versions to new file names.

Report

Read the full file on GitHub · 34 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 34 lines · 36 tokens per session scan A 6c7eef40a95d

Subscribe to this mod's changes

blender-headless is a skill published in the GitHub repository metaspartan/cybara (28 stars, last pushed yesterday), licensed MIT. It adds 36 tokens to every session and 559 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-07.

Related

Other skills, from other repositories

uiux-banner-design

Skill "uiux-banner-design" from KornLabs/truss, covering banner design - multi-format creative banner system, when to activate, prerequisites, workflow and step 1: gather requirements (askuserquestion).

KornLabs/truss · 0 tokens

image-authoring

Author images and diagrams as code — SVG, Pillow, Excalidraw, mermaid. Load when asked to draw, illustrate, or make an image, icon, logo, poster, or diagram.

kirodotdev/KiroCrew · 45 tokens

deck-obsidian-claude

A visual design template for presentation slides with a dark GitHub-like background, colored lighting, gradient headings, and code-style formatting.

nexu-io/html-anything · 27 tokens

imagegen

Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, UI mockups, product shots, or transparent-background cutouts. Use when the result should be an image asset rather than repo-native SVG, HTML/CSS, or canvas.

nexus-research-lab/nexus · 65 tokens

infographic-generator

An image-making workflow that turns a writing topic and outline into HTML pages and PNG screenshots. It includes four visual styles for different kinds of content.

konglong87/methodology-skills · 73 tokens

dynamic-archify

Create professional architecture, workflow, sequence, data-flow, and lifecycle/state diagrams as standalone animated HTML files with SVG graphics, flowing animation effects, a built-in dark/light theme toggle, and one-click export to PNG / JPEG / WebP / SVG / GIF / WebM. Accepts plain-language descriptions or pasted…

OWWZO/ai-agent · 163 tokens