godot

godot is a skill for Claude Code, Codex from metaspartan/cybara. It costs 46 tokens per session (469 once invoked), scanned A, original, MIT.

A set of practices for building Godot projects with GDScript or C#, scenes, resources, tests, and headless engine commands. Godot is a game engine for making 2D and 3D applications.

In plain words
What is it for?
It supports building, debugging, testing, exporting, and optimizing Godot projects.
Why use it?
It helps preserve scene connections, signals, resources, and project settings while diagnosing and verifying Godot-specific changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It supports building, debugging, testing, exporting, and optimizing Godot projects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/metaspartan/cybara/godot
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add metaspartan/cybara --skill godot
Clone the repo
git clone --depth 1 https://github.com/metaspartan/cybara

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot

README.md
[![agentmods](https://agentmods.dev/badge/skills/metaspartan/cybara/godot/github.svg)](https://agentmods.dev/skills/metaspartan/cybara/godot)
Your own site
<a href="https://agentmods.dev/skills/metaspartan/cybara/godot"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/godot/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot

Your own site · 80×15
<a href="https://agentmods.dev/skills/metaspartan/cybara/godot"><img src="https://agentmods.dev/badge/skills/metaspartan/cybara/godot.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 469 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.00469
Opus 5 $0.00023 $0.00234
Sonnet 5 $0.00009 $0.00094
Haiku 4.5 $0.00005 $0.00047

Measured 9d ago against content hash 6d98069e1b6c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

godot scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/game-development/skills/godot/SKILL.md · 42 lines

What it actually says

Godot

Inspect first

  1. Read project.godot and identify the renderer, entry scene, input map, autoloads, and engine features.
  2. Inspect the owning scenes, scripts, resources, addons, tests, and export presets.
  3. Determine whether the project uses GDScript, C#, GDExtension, or a mixture.
  4. Resolve godot, godot4, or the platform application binary instead of assuming one name.

Implementation rules

  • Keep reusable behavior in scripts and resources with explicit scene ownership.
  • Preserve node paths, signal contracts, resource identifiers, and autoload APIs.
  • Avoid hand-rewriting large scene or resource files when an engine-aware edit is safer.
  • Keep _process and _physics_process responsibilities distinct.
  • Free transient nodes and disconnect long-lived signals when ownership requires it.
  • Do not change renderer or project feature versions unless requested.

Verification

Use project-provided test addons and scripts before inventing a test command.

  1. Parse focused scripts with godot --headless --path <project> --check-only --script <script> when supported by the script shape.
  2. Import resources with godot --headless --path <project> --editor --quit when imports changed.
  3. Run the project's GDScript, C#, or addon test suite.
  4. Run a focused scene or the main project and inspect engine output.
  5. Export with the existing preset using --headless --path <project> --export-release <preset> <output> when release output is in scope.
  6. Exercise the changed flow in a rendered build.

Performance

Measure CPU, GPU, physics, draw calls, node count, memory, resource loading, and stutter in the engine profiler. Test the selected renderer and target device; headless execution cannot validate rendering.

Completion criteria

Report Godot version, renderer, scripts or scenes checked, test runner, export preset, rendered flow, and any unavailable platform template or device.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 42 lines · 46 tokens per session scan A 6d98069e1b6c

Subscribe to this mod's changes

godot is a skill published in the GitHub repository metaspartan/cybara (30 stars, last pushed today), licensed MIT. It adds 46 tokens to every session and 469 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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